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authoronefang2019-06-04 00:50:59 +1000
committeronefang2019-06-04 00:50:59 +1000
commitcdb1851f438349a8721c0d9cef54837d0b302189 (patch)
tree1a1c7255ac4343ecf44bdd5387903f467a6b7626 /OpenSim/Region/PhysicsModules
parentAdjust [AuthorizationService] sections to use the new DefaultRegionAccess. (diff)
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Warnings--
Diffstat (limited to 'OpenSim/Region/PhysicsModules')
-rw-r--r--OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs2
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs2
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs2
-rw-r--r--OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs4
4 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
index 2a1ae45..29685da 100644
--- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
@@ -163,7 +163,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
163 { 163 {
164// Console.WriteLine("Simulating"); 164// Console.WriteLine("Simulating");
165 165
166 float fps = 0; 166// float fps = 0;
167 for (int i = 0; i < _actors.Count; ++i) 167 for (int i = 0; i < _actors.Count; ++i)
168 { 168 {
169 BasicActor actor = _actors[i]; 169 BasicActor actor = _actors[i];
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index d182c34..6b32bf8 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -56,7 +56,7 @@ public sealed class BSCharacter : BSPhysObject
56 private float _buoyancy; 56 private float _buoyancy;
57 57
58 private OMV.Vector3 _size; 58 private OMV.Vector3 _size;
59 private float _footOffset; 59 private float _footOffset = 0;
60 60
61 private BSActorAvatarMove m_moveActor; 61 private BSActorAvatarMove m_moveActor;
62 private const string AvatarMoveActorName = "BSCharacter.AvatarMove"; 62 private const string AvatarMoveActorName = "BSCharacter.AvatarMove";
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs
index bfa95c1..a6f587e 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS.Tests
51 BSScene _physicsScene { get; set; } 51 BSScene _physicsScene { get; set; }
52 BSPrim _targetSphere { get; set; } 52 BSPrim _targetSphere { get; set; }
53 Vector3 _targetSpherePosition { get; set; } 53 Vector3 _targetSpherePosition { get; set; }
54 float _simulationTimeStep = 0.089f; 54// float _simulationTimeStep = 0.089f;
55 55
56 uint _targetLocalID = 123; 56 uint _targetLocalID = 123;
57 57
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs
index 49559bf..99c43b4 100644
--- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs
+++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs
@@ -1383,7 +1383,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
1383 { 1383 {
1384 File.Delete(filename); 1384 File.Delete(filename);
1385 } 1385 }
1386 catch (IOException e) 1386 catch (IOException)
1387 { 1387 {
1388 m_log.ErrorFormat( 1388 m_log.ErrorFormat(
1389 "[MESH CACHE]: Failed to delete file {0}",filename); 1389 "[MESH CACHE]: Failed to delete file {0}",filename);
@@ -1596,7 +1596,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
1596 1596
1597 return false; 1597 return false;
1598 } 1598 }
1599 return false; 1599// return false;
1600 } 1600 }
1601 } 1601 }
1602} 1602}