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authorUbitUmarov2017-07-02 01:34:06 +0100
committerUbitUmarov2017-07-02 01:34:06 +0100
commitf3a920237b479149537f39d203c824571123d032 (patch)
tree74cb5a06235862c8abfec540fafb4c403d8b31c1 /OpenSim/Region/PhysicsModules/ubOde
parent a few changes to ubOde avatar collisions (diff)
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oops i forgot the avatar knees bending on ramps... so go back..
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs42
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs15
2 files changed, 33 insertions, 24 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
index b0f3f52..6016530 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
@@ -899,10 +899,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
899 y = tx * sin + y * cos; 899 y = tx * sin + y * cos;
900 } 900 }
901 901
902 public bool Collide(IntPtr me, IntPtr other, bool reverse, ref d.ContactGeom contact, 902 public bool Collide(IntPtr me, IntPtr other, bool reverse, ref d.ContactGeom contact,
903 ref bool feetcollision) 903 ref d.ContactGeom altContact , ref bool useAltcontact, ref bool feetcollision)
904 { 904 {
905 feetcollision = false; 905 feetcollision = false;
906 useAltcontact = false;
906 907
907 if (me == capsule) 908 if (me == capsule)
908 { 909 {
@@ -962,6 +963,18 @@ namespace OpenSim.Region.PhysicsModule.ubOde
962 if(m_flying) 963 if(m_flying)
963 return true; 964 return true;
964 965
966 feetcollision = true;
967 if (h < boneOff)
968 {
969 m_collideNormal.X = contact.normal.X;
970 m_collideNormal.Y = contact.normal.Y;
971 m_collideNormal.Z = contact.normal.Z;
972 IsColliding = true;
973 }
974
975 altContact = contact;
976 useAltcontact = true;
977
965 offset.Z -= 0.2f; 978 offset.Z -= 0.2f;
966 979
967 offset.Normalize(); 980 offset.Normalize();
@@ -980,28 +993,19 @@ namespace OpenSim.Region.PhysicsModule.ubOde
980 if (tdp > 0.25f) 993 if (tdp > 0.25f)
981 tdp = 0.25f; 994 tdp = 0.25f;
982 995
983 contact.depth = tdp; 996 altContact.depth = tdp;
984 997
985 if (reverse) 998 if (reverse)
986 { 999 {
987 contact.normal.X = offset.X; 1000 altContact.normal.X = offset.X;
988 contact.normal.Y = offset.Y; 1001 altContact.normal.Y = offset.Y;
989 contact.normal.Z = offset.Z; 1002 altContact.normal.Z = offset.Z;
990 } 1003 }
991 else 1004 else
992 { 1005 {
993 contact.normal.X = -offset.X; 1006 altContact.normal.X = -offset.X;
994 contact.normal.Y = -offset.Y; 1007 altContact.normal.Y = -offset.Y;
995 contact.normal.Z = -offset.Z; 1008 altContact.normal.Z = -offset.Z;
996 }
997
998 feetcollision = true;
999 if (h < boneOff)
1000 {
1001 m_collideNormal.X = contact.normal.X;
1002 m_collideNormal.Y = contact.normal.Y;
1003 m_collideNormal.Z = contact.normal.Z;
1004 IsColliding = true;
1005 } 1009 }
1006 return true; 1010 return true;
1007 } 1011 }
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
index 0837bfb..844d02b 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
@@ -951,7 +951,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
951 SharedTmpcontact.surface.mu = mu; 951 SharedTmpcontact.surface.mu = mu;
952 SharedTmpcontact.surface.bounce = bounce; 952 SharedTmpcontact.surface.bounce = bounce;
953 953
954 bool noskip = true; 954 d.ContactGeom altContact = new d.ContactGeom();
955 bool useAltcontact;
956 bool noskip;
955 957
956 if(dop1ava || dop2ava) 958 if(dop1ava || dop2ava)
957 smoothMesh = false; 959 smoothMesh = false;
@@ -959,10 +961,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
959 while (true) 961 while (true)
960 { 962 {
961 noskip = true; 963 noskip = true;
964 useAltcontact = false;
962 965
963 if (dop1ava) 966 if (dop1ava)
964 { 967 {
965 if ((((OdeCharacter)p1).Collide(g1, g2, false, ref curContact, ref FeetCollision))) 968 if ((((OdeCharacter)p1).Collide(g1, g2, false, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision)))
966 { 969 {
967 if (p2.PhysicsActorType == (int)ActorTypes.Agent) 970 if (p2.PhysicsActorType == (int)ActorTypes.Agent)
968 { 971 {
@@ -977,7 +980,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
977 } 980 }
978 else if (dop2ava) 981 else if (dop2ava)
979 { 982 {
980 if ((((OdeCharacter)p2).Collide(g2, g1, true, ref curContact, ref FeetCollision))) 983 if ((((OdeCharacter)p2).Collide(g2, g1, true, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision)))
981 { 984 {
982 if (p1.PhysicsActorType == (int)ActorTypes.Agent) 985 if (p1.PhysicsActorType == (int)ActorTypes.Agent)
983 { 986 {
@@ -993,8 +996,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
993 996
994 if (noskip) 997 if (noskip)
995 { 998 {
996 Joint = CreateContacJoint(ref curContact,smoothMesh); 999 if(useAltcontact)
997 1000 Joint = CreateContacJoint(ref altContact,smoothMesh);
1001 else
1002 Joint = CreateContacJoint(ref curContact,smoothMesh);
998 if (Joint == IntPtr.Zero) 1003 if (Joint == IntPtr.Zero)
999 break; 1004 break;
1000 1005