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author | Robert Adams | 2015-09-08 06:15:46 -0700 |
---|---|---|
committer | Robert Adams | 2015-09-08 06:15:46 -0700 |
commit | 4dd17c4117ea413fb0c4418511956cb3abfe258c (patch) | |
tree | 6f31a583610f8bf074d1f0b4e7ab6ccef37dec9a /OpenSim/Region/PhysicsModules/UbitMeshing/Meshmerizer.cs | |
parent | Merge of ubitworkvarnew with opensim/master as of 20150905. (diff) | |
download | opensim-SC_OLD-4dd17c4117ea413fb0c4418511956cb3abfe258c.zip opensim-SC_OLD-4dd17c4117ea413fb0c4418511956cb3abfe258c.tar.gz opensim-SC_OLD-4dd17c4117ea413fb0c4418511956cb3abfe258c.tar.bz2 opensim-SC_OLD-4dd17c4117ea413fb0c4418511956cb3abfe258c.tar.xz |
More 'everything is a module' merging.
Have most of UbitOde converted.
There are compile errors in OpenSimBase as the new modules stuff is not all there.
Removed ChOdePlugin as it's connection to OdePlugin was tangled.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/UbitMeshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/UbitMeshing/Meshmerizer.cs | 1424 |
1 files changed, 1424 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/UbitMeshing/Meshmerizer.cs new file mode 100644 index 0000000..c131c6f --- /dev/null +++ b/OpenSim/Region/PhysicsModules/UbitMeshing/Meshmerizer.cs | |||
@@ -0,0 +1,1424 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | //#define SPAM | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using OpenMetaverse; | ||
34 | using OpenMetaverse.StructuredData; | ||
35 | using System.Drawing; | ||
36 | using System.Drawing.Imaging; | ||
37 | using System.IO.Compression; | ||
38 | using PrimMesher; | ||
39 | using log4net; | ||
40 | using Nini.Config; | ||
41 | using System.Reflection; | ||
42 | using System.IO; | ||
43 | using ComponentAce.Compression.Libs.zlib; | ||
44 | using OpenSim.Region.Physics.ConvexDecompositionDotNet; | ||
45 | using System.Runtime.Serialization; | ||
46 | using System.Runtime.Serialization.Formatters.Binary; | ||
47 | |||
48 | namespace OpenSim.Region.Physics.Meshing | ||
49 | { | ||
50 | public class MeshmerizerPlugin : IMeshingPlugin | ||
51 | { | ||
52 | public MeshmerizerPlugin() | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public string GetName() | ||
57 | { | ||
58 | return "UbitMeshmerizer"; | ||
59 | } | ||
60 | |||
61 | public IMesher GetMesher(IConfigSource config) | ||
62 | { | ||
63 | return new Meshmerizer(config); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | public class Meshmerizer : IMesher | ||
68 | { | ||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
71 | // Setting baseDir to a path will enable the dumping of raw files | ||
72 | // raw files can be imported by blender so a visual inspection of the results can be done | ||
73 | |||
74 | public object diskLock = new object(); | ||
75 | |||
76 | public bool doMeshFileCache = true; | ||
77 | |||
78 | public string cachePath = "MeshCache"; | ||
79 | public TimeSpan CacheExpire; | ||
80 | public bool doCacheExpire = true; | ||
81 | |||
82 | // const string baseDir = "rawFiles"; | ||
83 | private const string baseDir = null; //"rawFiles"; | ||
84 | |||
85 | private bool useMeshiesPhysicsMesh = false; | ||
86 | |||
87 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | ||
88 | |||
89 | private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>(); | ||
90 | private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>(); | ||
91 | |||
92 | public Meshmerizer(IConfigSource config) | ||
93 | { | ||
94 | IConfig start_config = config.Configs["Startup"]; | ||
95 | IConfig mesh_config = config.Configs["Mesh"]; | ||
96 | |||
97 | |||
98 | float fcache = 48.0f; | ||
99 | // float fcache = 0.02f; | ||
100 | |||
101 | if(mesh_config != null) | ||
102 | { | ||
103 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | ||
104 | if (useMeshiesPhysicsMesh) | ||
105 | { | ||
106 | doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache); | ||
107 | cachePath = mesh_config.GetString("MeshFileCachePath", cachePath); | ||
108 | fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache); | ||
109 | doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire); | ||
110 | } | ||
111 | else | ||
112 | { | ||
113 | doMeshFileCache = false; | ||
114 | doCacheExpire = false; | ||
115 | } | ||
116 | } | ||
117 | |||
118 | CacheExpire = TimeSpan.FromHours(fcache); | ||
119 | |||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may | ||
124 | /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail | ||
125 | /// for some reason | ||
126 | /// </summary> | ||
127 | /// <param name="minX"></param> | ||
128 | /// <param name="maxX"></param> | ||
129 | /// <param name="minY"></param> | ||
130 | /// <param name="maxY"></param> | ||
131 | /// <param name="minZ"></param> | ||
132 | /// <param name="maxZ"></param> | ||
133 | /// <returns></returns> | ||
134 | private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ) | ||
135 | { | ||
136 | Mesh box = new Mesh(); | ||
137 | List<Vertex> vertices = new List<Vertex>(); | ||
138 | // bottom | ||
139 | |||
140 | vertices.Add(new Vertex(minX, maxY, minZ)); | ||
141 | vertices.Add(new Vertex(maxX, maxY, minZ)); | ||
142 | vertices.Add(new Vertex(maxX, minY, minZ)); | ||
143 | vertices.Add(new Vertex(minX, minY, minZ)); | ||
144 | |||
145 | box.Add(new Triangle(vertices[0], vertices[1], vertices[2])); | ||
146 | box.Add(new Triangle(vertices[0], vertices[2], vertices[3])); | ||
147 | |||
148 | // top | ||
149 | |||
150 | vertices.Add(new Vertex(maxX, maxY, maxZ)); | ||
151 | vertices.Add(new Vertex(minX, maxY, maxZ)); | ||
152 | vertices.Add(new Vertex(minX, minY, maxZ)); | ||
153 | vertices.Add(new Vertex(maxX, minY, maxZ)); | ||
154 | |||
155 | box.Add(new Triangle(vertices[4], vertices[5], vertices[6])); | ||
156 | box.Add(new Triangle(vertices[4], vertices[6], vertices[7])); | ||
157 | |||
158 | // sides | ||
159 | |||
160 | box.Add(new Triangle(vertices[5], vertices[0], vertices[3])); | ||
161 | box.Add(new Triangle(vertices[5], vertices[3], vertices[6])); | ||
162 | |||
163 | box.Add(new Triangle(vertices[1], vertices[0], vertices[5])); | ||
164 | box.Add(new Triangle(vertices[1], vertices[5], vertices[4])); | ||
165 | |||
166 | box.Add(new Triangle(vertices[7], vertices[1], vertices[4])); | ||
167 | box.Add(new Triangle(vertices[7], vertices[2], vertices[1])); | ||
168 | |||
169 | box.Add(new Triangle(vertices[3], vertices[2], vertices[7])); | ||
170 | box.Add(new Triangle(vertices[3], vertices[7], vertices[6])); | ||
171 | |||
172 | return box; | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Creates a simple bounding box mesh for a complex input mesh | ||
177 | /// </summary> | ||
178 | /// <param name="meshIn"></param> | ||
179 | /// <returns></returns> | ||
180 | private static Mesh CreateBoundingBoxMesh(Mesh meshIn) | ||
181 | { | ||
182 | float minX = float.MaxValue; | ||
183 | float maxX = float.MinValue; | ||
184 | float minY = float.MaxValue; | ||
185 | float maxY = float.MinValue; | ||
186 | float minZ = float.MaxValue; | ||
187 | float maxZ = float.MinValue; | ||
188 | |||
189 | foreach (Vector3 v in meshIn.getVertexList()) | ||
190 | { | ||
191 | if (v.X < minX) minX = v.X; | ||
192 | if (v.Y < minY) minY = v.Y; | ||
193 | if (v.Z < minZ) minZ = v.Z; | ||
194 | |||
195 | if (v.X > maxX) maxX = v.X; | ||
196 | if (v.Y > maxY) maxY = v.Y; | ||
197 | if (v.Z > maxZ) maxZ = v.Z; | ||
198 | } | ||
199 | |||
200 | return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ); | ||
201 | } | ||
202 | |||
203 | private void ReportPrimError(string message, string primName, PrimMesh primMesh) | ||
204 | { | ||
205 | m_log.Error(message); | ||
206 | m_log.Error("\nPrim Name: " + primName); | ||
207 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | ||
208 | } | ||
209 | |||
210 | /// <summary> | ||
211 | /// Add a submesh to an existing list of coords and faces. | ||
212 | /// </summary> | ||
213 | /// <param name="subMeshData"></param> | ||
214 | /// <param name="size">Size of entire object</param> | ||
215 | /// <param name="coords"></param> | ||
216 | /// <param name="faces"></param> | ||
217 | private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces) | ||
218 | { | ||
219 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | ||
220 | |||
221 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level | ||
222 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no | ||
223 | // geometry for this submesh. | ||
224 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) | ||
225 | return; | ||
226 | |||
227 | OpenMetaverse.Vector3 posMax; | ||
228 | OpenMetaverse.Vector3 posMin; | ||
229 | if (subMeshData.ContainsKey("PositionDomain")) | ||
230 | { | ||
231 | posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); | ||
232 | posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | posMax = new Vector3(0.5f, 0.5f, 0.5f); | ||
237 | posMin = new Vector3(-0.5f, -0.5f, -0.5f); | ||
238 | } | ||
239 | |||
240 | ushort faceIndexOffset = (ushort)coords.Count; | ||
241 | |||
242 | byte[] posBytes = subMeshData["Position"].AsBinary(); | ||
243 | for (int i = 0; i < posBytes.Length; i += 6) | ||
244 | { | ||
245 | ushort uX = Utils.BytesToUInt16(posBytes, i); | ||
246 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); | ||
247 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | ||
248 | |||
249 | Coord c = new Coord( | ||
250 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X), | ||
251 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y), | ||
252 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z)); | ||
253 | |||
254 | coords.Add(c); | ||
255 | } | ||
256 | |||
257 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); | ||
258 | for (int i = 0; i < triangleBytes.Length; i += 6) | ||
259 | { | ||
260 | ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); | ||
261 | ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); | ||
262 | ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); | ||
263 | Face f = new Face(v1, v2, v3); | ||
264 | faces.Add(f); | ||
265 | } | ||
266 | } | ||
267 | |||
268 | /// <summary> | ||
269 | /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type. | ||
270 | /// </summary> | ||
271 | /// <param name="primName"></param> | ||
272 | /// <param name="primShape"></param> | ||
273 | /// <param name="size"></param> | ||
274 | /// <param name="lod"></param> | ||
275 | /// <returns></returns> | ||
276 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex) | ||
277 | { | ||
278 | // m_log.DebugFormat( | ||
279 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | ||
280 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); | ||
281 | |||
282 | List<Coord> coords; | ||
283 | List<Face> faces; | ||
284 | |||
285 | if (primShape.SculptEntry) | ||
286 | { | ||
287 | if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) | ||
288 | { | ||
289 | if (!useMeshiesPhysicsMesh) | ||
290 | return null; | ||
291 | |||
292 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex)) | ||
293 | return null; | ||
294 | } | ||
295 | else | ||
296 | { | ||
297 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces)) | ||
298 | return null; | ||
299 | } | ||
300 | } | ||
301 | else | ||
302 | { | ||
303 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, out coords, out faces)) | ||
304 | return null; | ||
305 | } | ||
306 | |||
307 | primShape.SculptData = Utils.EmptyBytes; | ||
308 | |||
309 | int numCoords = coords.Count; | ||
310 | int numFaces = faces.Count; | ||
311 | |||
312 | Mesh mesh = new Mesh(); | ||
313 | // Add the corresponding triangles to the mesh | ||
314 | for (int i = 0; i < numFaces; i++) | ||
315 | { | ||
316 | Face f = faces[i]; | ||
317 | mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z, | ||
318 | coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z, | ||
319 | coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z)); | ||
320 | } | ||
321 | |||
322 | coords.Clear(); | ||
323 | faces.Clear(); | ||
324 | |||
325 | return mesh; | ||
326 | } | ||
327 | |||
328 | /// <summary> | ||
329 | /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim. | ||
330 | /// </summary> | ||
331 | /// <param name="primName"></param> | ||
332 | /// <param name="primShape"></param> | ||
333 | /// <param name="size"></param> | ||
334 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
335 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
336 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
337 | private bool GenerateCoordsAndFacesFromPrimMeshData( | ||
338 | string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex) | ||
339 | { | ||
340 | // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); | ||
341 | |||
342 | bool usemesh = false; | ||
343 | |||
344 | coords = new List<Coord>(); | ||
345 | faces = new List<Face>(); | ||
346 | OSD meshOsd = null; | ||
347 | |||
348 | if (primShape.SculptData.Length <= 0) | ||
349 | { | ||
350 | // m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName); | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | long start = 0; | ||
355 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) | ||
356 | { | ||
357 | try | ||
358 | { | ||
359 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | ||
360 | if (osd is OSDMap) | ||
361 | meshOsd = (OSDMap)osd; | ||
362 | else | ||
363 | { | ||
364 | m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap"); | ||
365 | return false; | ||
366 | } | ||
367 | } | ||
368 | catch (Exception e) | ||
369 | { | ||
370 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | ||
371 | } | ||
372 | |||
373 | start = data.Position; | ||
374 | } | ||
375 | |||
376 | if (meshOsd is OSDMap) | ||
377 | { | ||
378 | OSDMap physicsParms = null; | ||
379 | OSDMap map = (OSDMap)meshOsd; | ||
380 | |||
381 | if (!convex) | ||
382 | { | ||
383 | if (map.ContainsKey("physics_shape")) | ||
384 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | ||
385 | else if (map.ContainsKey("physics_mesh")) | ||
386 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | ||
387 | |||
388 | if (physicsParms != null) | ||
389 | usemesh = true; | ||
390 | } | ||
391 | |||
392 | if(!usemesh && (map.ContainsKey("physics_convex"))) | ||
393 | physicsParms = (OSDMap)map["physics_convex"]; | ||
394 | |||
395 | |||
396 | if (physicsParms == null) | ||
397 | { | ||
398 | m_log.Warn("[MESH]: unknown mesh type"); | ||
399 | return false; | ||
400 | } | ||
401 | |||
402 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; | ||
403 | int physSize = physicsParms["size"].AsInteger(); | ||
404 | |||
405 | if (physOffset < 0 || physSize == 0) | ||
406 | return false; // no mesh data in asset | ||
407 | |||
408 | OSD decodedMeshOsd = new OSD(); | ||
409 | byte[] meshBytes = new byte[physSize]; | ||
410 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | ||
411 | |||
412 | try | ||
413 | { | ||
414 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
415 | { | ||
416 | using (MemoryStream outMs = new MemoryStream()) | ||
417 | { | ||
418 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
419 | { | ||
420 | byte[] readBuffer = new byte[2048]; | ||
421 | int readLen = 0; | ||
422 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
423 | { | ||
424 | zOut.Write(readBuffer, 0, readLen); | ||
425 | } | ||
426 | zOut.Flush(); | ||
427 | outMs.Seek(0, SeekOrigin.Begin); | ||
428 | |||
429 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
430 | |||
431 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
432 | } | ||
433 | } | ||
434 | } | ||
435 | } | ||
436 | catch (Exception e) | ||
437 | { | ||
438 | m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString()); | ||
439 | return false; | ||
440 | } | ||
441 | |||
442 | if (usemesh) | ||
443 | { | ||
444 | OSDArray decodedMeshOsdArray = null; | ||
445 | |||
446 | // physics_shape is an array of OSDMaps, one for each submesh | ||
447 | if (decodedMeshOsd is OSDArray) | ||
448 | { | ||
449 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); | ||
450 | |||
451 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
452 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
453 | { | ||
454 | if (subMeshOsd is OSDMap) | ||
455 | AddSubMesh(subMeshOsd as OSDMap, coords, faces); | ||
456 | } | ||
457 | } | ||
458 | } | ||
459 | else | ||
460 | { | ||
461 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
462 | if (cmap == null) | ||
463 | return false; | ||
464 | |||
465 | byte[] data; | ||
466 | |||
467 | List<float3> vs = new List<float3>(); | ||
468 | PHullResult hullr = new PHullResult(); | ||
469 | float3 f3; | ||
470 | Coord c; | ||
471 | Face f; | ||
472 | Vector3 range; | ||
473 | Vector3 min; | ||
474 | |||
475 | const float invMaxU16 = 1.0f / 65535f; | ||
476 | int t1; | ||
477 | int t2; | ||
478 | int t3; | ||
479 | int i; | ||
480 | int nverts; | ||
481 | int nindexs; | ||
482 | |||
483 | if (cmap.ContainsKey("Max")) | ||
484 | range = cmap["Max"].AsVector3(); | ||
485 | else | ||
486 | range = new Vector3(0.5f, 0.5f, 0.5f); | ||
487 | |||
488 | if (cmap.ContainsKey("Min")) | ||
489 | min = cmap["Min"].AsVector3(); | ||
490 | else | ||
491 | min = new Vector3(-0.5f, -0.5f, -0.5f); | ||
492 | |||
493 | range = range - min; | ||
494 | range *= invMaxU16; | ||
495 | |||
496 | if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions")) | ||
497 | { | ||
498 | List<int> hsizes = new List<int>(); | ||
499 | int totalpoints = 0; | ||
500 | data = cmap["HullList"].AsBinary(); | ||
501 | for (i = 0; i < data.Length; i++) | ||
502 | { | ||
503 | t1 = data[i]; | ||
504 | if (t1 == 0) | ||
505 | t1 = 256; | ||
506 | totalpoints += t1; | ||
507 | hsizes.Add(t1); | ||
508 | } | ||
509 | |||
510 | data = cmap["Positions"].AsBinary(); | ||
511 | int ptr = 0; | ||
512 | int vertsoffset = 0; | ||
513 | |||
514 | if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point | ||
515 | { | ||
516 | foreach (int hullsize in hsizes) | ||
517 | { | ||
518 | for (i = 0; i < hullsize; i++ ) | ||
519 | { | ||
520 | t1 = data[ptr++]; | ||
521 | t1 += data[ptr++] << 8; | ||
522 | t2 = data[ptr++]; | ||
523 | t2 += data[ptr++] << 8; | ||
524 | t3 = data[ptr++]; | ||
525 | t3 += data[ptr++] << 8; | ||
526 | |||
527 | f3 = new float3((t1 * range.X + min.X), | ||
528 | (t2 * range.Y + min.Y), | ||
529 | (t3 * range.Z + min.Z)); | ||
530 | vs.Add(f3); | ||
531 | } | ||
532 | |||
533 | if(hullsize <3) | ||
534 | { | ||
535 | vs.Clear(); | ||
536 | continue; | ||
537 | } | ||
538 | |||
539 | if (hullsize <5) | ||
540 | { | ||
541 | foreach (float3 point in vs) | ||
542 | { | ||
543 | c.X = point.x; | ||
544 | c.Y = point.y; | ||
545 | c.Z = point.z; | ||
546 | coords.Add(c); | ||
547 | } | ||
548 | f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2); | ||
549 | faces.Add(f); | ||
550 | |||
551 | if (hullsize == 4) | ||
552 | { | ||
553 | // not sure about orientation.. | ||
554 | f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3); | ||
555 | faces.Add(f); | ||
556 | f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1); | ||
557 | faces.Add(f); | ||
558 | f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1); | ||
559 | faces.Add(f); | ||
560 | } | ||
561 | vertsoffset += vs.Count; | ||
562 | vs.Clear(); | ||
563 | continue; | ||
564 | } | ||
565 | |||
566 | if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f)) | ||
567 | { | ||
568 | vs.Clear(); | ||
569 | continue; | ||
570 | } | ||
571 | |||
572 | nverts = hullr.Vertices.Count; | ||
573 | nindexs = hullr.Indices.Count; | ||
574 | |||
575 | if (nindexs % 3 != 0) | ||
576 | { | ||
577 | vs.Clear(); | ||
578 | continue; | ||
579 | } | ||
580 | |||
581 | for (i = 0; i < nverts; i++) | ||
582 | { | ||
583 | c.X = hullr.Vertices[i].x; | ||
584 | c.Y = hullr.Vertices[i].y; | ||
585 | c.Z = hullr.Vertices[i].z; | ||
586 | coords.Add(c); | ||
587 | } | ||
588 | |||
589 | for (i = 0; i < nindexs; i += 3) | ||
590 | { | ||
591 | t1 = hullr.Indices[i]; | ||
592 | if (t1 > nverts) | ||
593 | break; | ||
594 | t2 = hullr.Indices[i + 1]; | ||
595 | if (t2 > nverts) | ||
596 | break; | ||
597 | t3 = hullr.Indices[i + 2]; | ||
598 | if (t3 > nverts) | ||
599 | break; | ||
600 | f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3); | ||
601 | faces.Add(f); | ||
602 | } | ||
603 | vertsoffset += nverts; | ||
604 | vs.Clear(); | ||
605 | } | ||
606 | } | ||
607 | if (coords.Count > 0 && faces.Count > 0) | ||
608 | return true; | ||
609 | } | ||
610 | |||
611 | vs.Clear(); | ||
612 | |||
613 | if (cmap.ContainsKey("BoundingVerts")) | ||
614 | { | ||
615 | data = cmap["BoundingVerts"].AsBinary(); | ||
616 | |||
617 | for (i = 0; i < data.Length; ) | ||
618 | { | ||
619 | t1 = data[i++]; | ||
620 | t1 += data[i++] << 8; | ||
621 | t2 = data[i++]; | ||
622 | t2 += data[i++] << 8; | ||
623 | t3 = data[i++]; | ||
624 | t3 += data[i++] << 8; | ||
625 | |||
626 | f3 = new float3((t1 * range.X + min.X), | ||
627 | (t2 * range.Y + min.Y), | ||
628 | (t3 * range.Z + min.Z)); | ||
629 | vs.Add(f3); | ||
630 | } | ||
631 | |||
632 | if (vs.Count < 3) | ||
633 | { | ||
634 | vs.Clear(); | ||
635 | return false; | ||
636 | } | ||
637 | |||
638 | if (vs.Count < 5) | ||
639 | { | ||
640 | foreach (float3 point in vs) | ||
641 | { | ||
642 | c.X = point.x; | ||
643 | c.Y = point.y; | ||
644 | c.Z = point.z; | ||
645 | coords.Add(c); | ||
646 | } | ||
647 | f = new Face(0, 1, 2); | ||
648 | faces.Add(f); | ||
649 | |||
650 | if (vs.Count == 4) | ||
651 | { | ||
652 | f = new Face(0, 2, 3); | ||
653 | faces.Add(f); | ||
654 | f = new Face(0, 3, 1); | ||
655 | faces.Add(f); | ||
656 | f = new Face( 3, 2, 1); | ||
657 | faces.Add(f); | ||
658 | } | ||
659 | vs.Clear(); | ||
660 | return true; | ||
661 | } | ||
662 | |||
663 | if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f)) | ||
664 | return false; | ||
665 | |||
666 | nverts = hullr.Vertices.Count; | ||
667 | nindexs = hullr.Indices.Count; | ||
668 | |||
669 | if (nindexs % 3 != 0) | ||
670 | return false; | ||
671 | |||
672 | for (i = 0; i < nverts; i++) | ||
673 | { | ||
674 | c.X = hullr.Vertices[i].x; | ||
675 | c.Y = hullr.Vertices[i].y; | ||
676 | c.Z = hullr.Vertices[i].z; | ||
677 | coords.Add(c); | ||
678 | } | ||
679 | for (i = 0; i < nindexs; i += 3) | ||
680 | { | ||
681 | t1 = hullr.Indices[i]; | ||
682 | if (t1 > nverts) | ||
683 | break; | ||
684 | t2 = hullr.Indices[i + 1]; | ||
685 | if (t2 > nverts) | ||
686 | break; | ||
687 | t3 = hullr.Indices[i + 2]; | ||
688 | if (t3 > nverts) | ||
689 | break; | ||
690 | f = new Face(t1, t2, t3); | ||
691 | faces.Add(f); | ||
692 | } | ||
693 | |||
694 | if (coords.Count > 0 && faces.Count > 0) | ||
695 | return true; | ||
696 | } | ||
697 | else | ||
698 | return false; | ||
699 | } | ||
700 | } | ||
701 | |||
702 | return true; | ||
703 | } | ||
704 | |||
705 | /// <summary> | ||
706 | /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. | ||
707 | /// </summary> | ||
708 | /// <param name="primName"></param> | ||
709 | /// <param name="primShape"></param> | ||
710 | /// <param name="size"></param> | ||
711 | /// <param name="lod"></param> | ||
712 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
713 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
714 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
715 | private bool GenerateCoordsAndFacesFromPrimSculptData( | ||
716 | string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces) | ||
717 | { | ||
718 | coords = new List<Coord>(); | ||
719 | faces = new List<Face>(); | ||
720 | PrimMesher.SculptMesh sculptMesh; | ||
721 | Image idata = null; | ||
722 | |||
723 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | ||
724 | return false; | ||
725 | |||
726 | try | ||
727 | { | ||
728 | OpenMetaverse.Imaging.ManagedImage unusedData; | ||
729 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
730 | |||
731 | unusedData = null; | ||
732 | |||
733 | if (idata == null) | ||
734 | { | ||
735 | // In some cases it seems that the decode can return a null bitmap without throwing | ||
736 | // an exception | ||
737 | m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); | ||
738 | return false; | ||
739 | } | ||
740 | } | ||
741 | catch (DllNotFoundException) | ||
742 | { | ||
743 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
744 | return false; | ||
745 | } | ||
746 | catch (IndexOutOfRangeException) | ||
747 | { | ||
748 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
749 | return false; | ||
750 | } | ||
751 | catch (Exception ex) | ||
752 | { | ||
753 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
754 | return false; | ||
755 | } | ||
756 | |||
757 | PrimMesher.SculptMesh.SculptType sculptType; | ||
758 | // remove mirror and invert bits | ||
759 | OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f)); | ||
760 | switch (pbsSculptType) | ||
761 | { | ||
762 | case OpenMetaverse.SculptType.Cylinder: | ||
763 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | ||
764 | break; | ||
765 | case OpenMetaverse.SculptType.Plane: | ||
766 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
767 | break; | ||
768 | case OpenMetaverse.SculptType.Torus: | ||
769 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
770 | break; | ||
771 | case OpenMetaverse.SculptType.Sphere: | ||
772 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
773 | break; | ||
774 | default: | ||
775 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
776 | break; | ||
777 | } | ||
778 | |||
779 | bool mirror = ((primShape.SculptType & 128) != 0); | ||
780 | bool invert = ((primShape.SculptType & 64) != 0); | ||
781 | |||
782 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert); | ||
783 | |||
784 | idata.Dispose(); | ||
785 | |||
786 | // sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
787 | |||
788 | coords = sculptMesh.coords; | ||
789 | faces = sculptMesh.faces; | ||
790 | |||
791 | return true; | ||
792 | } | ||
793 | |||
794 | /// <summary> | ||
795 | /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. | ||
796 | /// </summary> | ||
797 | /// <param name="primName"></param> | ||
798 | /// <param name="primShape"></param> | ||
799 | /// <param name="size"></param> | ||
800 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
801 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
802 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
803 | private bool GenerateCoordsAndFacesFromPrimShapeData( | ||
804 | string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces) | ||
805 | { | ||
806 | PrimMesh primMesh; | ||
807 | coords = new List<Coord>(); | ||
808 | faces = new List<Face>(); | ||
809 | |||
810 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
811 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
812 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | ||
813 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | ||
814 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | ||
815 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | ||
816 | |||
817 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
818 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
819 | |||
820 | if (profileBegin < 0.0f) | ||
821 | profileBegin = 0.0f; | ||
822 | |||
823 | if (profileEnd < 0.02f) | ||
824 | profileEnd = 0.02f; | ||
825 | else if (profileEnd > 1.0f) | ||
826 | profileEnd = 1.0f; | ||
827 | |||
828 | if (profileBegin >= profileEnd) | ||
829 | profileBegin = profileEnd - 0.02f; | ||
830 | |||
831 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
832 | if (profileHollow > 0.95f) | ||
833 | profileHollow = 0.95f; | ||
834 | |||
835 | int sides = 4; | ||
836 | LevelOfDetail iLOD = (LevelOfDetail)lod; | ||
837 | byte profshape = (byte)(primShape.ProfileCurve & 0x07); | ||
838 | |||
839 | if (profshape == (byte)ProfileShape.EquilateralTriangle | ||
840 | || profshape == (byte)ProfileShape.IsometricTriangle | ||
841 | || profshape == (byte)ProfileShape.RightTriangle) | ||
842 | sides = 3; | ||
843 | else if (profshape == (byte)ProfileShape.Circle) | ||
844 | { | ||
845 | switch (iLOD) | ||
846 | { | ||
847 | case LevelOfDetail.High: sides = 24; break; | ||
848 | case LevelOfDetail.Medium: sides = 12; break; | ||
849 | case LevelOfDetail.Low: sides = 6; break; | ||
850 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
851 | default: sides = 24; break; | ||
852 | } | ||
853 | } | ||
854 | else if (profshape == (byte)ProfileShape.HalfCircle) | ||
855 | { // half circle, prim is a sphere | ||
856 | switch (iLOD) | ||
857 | { | ||
858 | case LevelOfDetail.High: sides = 24; break; | ||
859 | case LevelOfDetail.Medium: sides = 12; break; | ||
860 | case LevelOfDetail.Low: sides = 6; break; | ||
861 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
862 | default: sides = 24; break; | ||
863 | } | ||
864 | |||
865 | profileBegin = 0.5f * profileBegin + 0.5f; | ||
866 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
867 | } | ||
868 | |||
869 | int hollowSides = sides; | ||
870 | if (primShape.HollowShape == HollowShape.Circle) | ||
871 | { | ||
872 | switch (iLOD) | ||
873 | { | ||
874 | case LevelOfDetail.High: hollowSides = 24; break; | ||
875 | case LevelOfDetail.Medium: hollowSides = 12; break; | ||
876 | case LevelOfDetail.Low: hollowSides = 6; break; | ||
877 | case LevelOfDetail.VeryLow: hollowSides = 3; break; | ||
878 | default: hollowSides = 24; break; | ||
879 | } | ||
880 | } | ||
881 | else if (primShape.HollowShape == HollowShape.Square) | ||
882 | hollowSides = 4; | ||
883 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
884 | { | ||
885 | if (profshape == (byte)ProfileShape.HalfCircle) | ||
886 | hollowSides = 6; | ||
887 | else | ||
888 | hollowSides = 3; | ||
889 | } | ||
890 | |||
891 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | ||
892 | |||
893 | if (primMesh.errorMessage != null) | ||
894 | if (primMesh.errorMessage.Length > 0) | ||
895 | m_log.Error("[ERROR] " + primMesh.errorMessage); | ||
896 | |||
897 | primMesh.topShearX = pathShearX; | ||
898 | primMesh.topShearY = pathShearY; | ||
899 | primMesh.pathCutBegin = pathBegin; | ||
900 | primMesh.pathCutEnd = pathEnd; | ||
901 | |||
902 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) | ||
903 | { | ||
904 | primMesh.twistBegin = (primShape.PathTwistBegin * 18) / 10; | ||
905 | primMesh.twistEnd = (primShape.PathTwist * 18) / 10; | ||
906 | primMesh.taperX = pathScaleX; | ||
907 | primMesh.taperY = pathScaleY; | ||
908 | |||
909 | #if SPAM | ||
910 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); | ||
911 | #endif | ||
912 | try | ||
913 | { | ||
914 | primMesh.ExtrudeLinear(); | ||
915 | } | ||
916 | catch (Exception ex) | ||
917 | { | ||
918 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
919 | return false; | ||
920 | } | ||
921 | } | ||
922 | else | ||
923 | { | ||
924 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; | ||
925 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; | ||
926 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; | ||
927 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | ||
928 | primMesh.skew = 0.01f * primShape.PathSkew; | ||
929 | primMesh.twistBegin = (primShape.PathTwistBegin * 36) / 10; | ||
930 | primMesh.twistEnd = (primShape.PathTwist * 36) / 10; | ||
931 | primMesh.taperX = primShape.PathTaperX * 0.01f; | ||
932 | primMesh.taperY = primShape.PathTaperY * 0.01f; | ||
933 | |||
934 | #if SPAM | ||
935 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); | ||
936 | #endif | ||
937 | try | ||
938 | { | ||
939 | primMesh.ExtrudeCircular(); | ||
940 | } | ||
941 | catch (Exception ex) | ||
942 | { | ||
943 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
944 | return false; | ||
945 | } | ||
946 | } | ||
947 | |||
948 | // primMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
949 | |||
950 | coords = primMesh.coords; | ||
951 | faces = primMesh.faces; | ||
952 | |||
953 | return true; | ||
954 | } | ||
955 | |||
956 | public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex) | ||
957 | { | ||
958 | AMeshKey key = new AMeshKey(); | ||
959 | Byte[] someBytes; | ||
960 | |||
961 | key.hashB = 5181; | ||
962 | key.hashC = 5181; | ||
963 | ulong hash = 5381; | ||
964 | |||
965 | if (primShape.SculptEntry) | ||
966 | { | ||
967 | key.uuid = primShape.SculptTexture; | ||
968 | key.hashC = mdjb2(key.hashC, primShape.SculptType); | ||
969 | key.hashC = mdjb2(key.hashC, primShape.PCode); | ||
970 | } | ||
971 | else | ||
972 | { | ||
973 | hash = mdjb2(hash, primShape.PathCurve); | ||
974 | hash = mdjb2(hash, (byte)primShape.HollowShape); | ||
975 | hash = mdjb2(hash, (byte)primShape.ProfileShape); | ||
976 | hash = mdjb2(hash, primShape.PathBegin); | ||
977 | hash = mdjb2(hash, primShape.PathEnd); | ||
978 | hash = mdjb2(hash, primShape.PathScaleX); | ||
979 | hash = mdjb2(hash, primShape.PathScaleY); | ||
980 | hash = mdjb2(hash, primShape.PathShearX); | ||
981 | key.hashA = hash; | ||
982 | hash = key.hashB; | ||
983 | hash = mdjb2(hash, primShape.PathShearY); | ||
984 | hash = mdjb2(hash, (byte)primShape.PathTwist); | ||
985 | hash = mdjb2(hash, (byte)primShape.PathTwistBegin); | ||
986 | hash = mdjb2(hash, (byte)primShape.PathRadiusOffset); | ||
987 | hash = mdjb2(hash, (byte)primShape.PathTaperX); | ||
988 | hash = mdjb2(hash, (byte)primShape.PathTaperY); | ||
989 | hash = mdjb2(hash, primShape.PathRevolutions); | ||
990 | hash = mdjb2(hash, (byte)primShape.PathSkew); | ||
991 | hash = mdjb2(hash, primShape.ProfileBegin); | ||
992 | hash = mdjb2(hash, primShape.ProfileEnd); | ||
993 | hash = mdjb2(hash, primShape.ProfileHollow); | ||
994 | hash = mdjb2(hash, primShape.PCode); | ||
995 | key.hashB = hash; | ||
996 | } | ||
997 | |||
998 | hash = key.hashC; | ||
999 | |||
1000 | hash = mdjb2(hash, lod); | ||
1001 | |||
1002 | if (size == m_MeshUnitSize) | ||
1003 | { | ||
1004 | hash = hash << 8; | ||
1005 | hash |= 8; | ||
1006 | } | ||
1007 | else | ||
1008 | { | ||
1009 | someBytes = size.GetBytes(); | ||
1010 | for (int i = 0; i < someBytes.Length; i++) | ||
1011 | hash = mdjb2(hash, someBytes[i]); | ||
1012 | hash = hash << 8; | ||
1013 | } | ||
1014 | |||
1015 | if (convex) | ||
1016 | hash |= 4; | ||
1017 | |||
1018 | if (primShape.SculptEntry) | ||
1019 | { | ||
1020 | hash |= 1; | ||
1021 | if (primShape.SculptType == (byte)SculptType.Mesh) | ||
1022 | hash |= 2; | ||
1023 | } | ||
1024 | |||
1025 | key.hashC = hash; | ||
1026 | |||
1027 | return key; | ||
1028 | } | ||
1029 | |||
1030 | private ulong mdjb2(ulong hash, byte c) | ||
1031 | { | ||
1032 | return ((hash << 5) + hash) + (ulong)c; | ||
1033 | } | ||
1034 | |||
1035 | private ulong mdjb2(ulong hash, ushort c) | ||
1036 | { | ||
1037 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | ||
1038 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
1039 | } | ||
1040 | |||
1041 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
1042 | { | ||
1043 | return CreateMesh(primName, primShape, size, lod, false,false,false); | ||
1044 | } | ||
1045 | |||
1046 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | ||
1047 | { | ||
1048 | return CreateMesh(primName, primShape, size, lod, false,false,false); | ||
1049 | } | ||
1050 | |||
1051 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde) | ||
1052 | { | ||
1053 | return CreateMesh(primName, primShape, size, lod, false, false, false); | ||
1054 | } | ||
1055 | |||
1056 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
1057 | { | ||
1058 | Mesh mesh = null; | ||
1059 | |||
1060 | if (size.X < 0.01f) size.X = 0.01f; | ||
1061 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1062 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1063 | |||
1064 | AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex); | ||
1065 | lock (m_uniqueMeshes) | ||
1066 | { | ||
1067 | m_uniqueMeshes.TryGetValue(key, out mesh); | ||
1068 | |||
1069 | if (mesh != null) | ||
1070 | { | ||
1071 | mesh.RefCount++; | ||
1072 | return mesh; | ||
1073 | } | ||
1074 | |||
1075 | // try to find a identical mesh on meshs recently released | ||
1076 | lock (m_uniqueReleasedMeshes) | ||
1077 | { | ||
1078 | m_uniqueReleasedMeshes.TryGetValue(key, out mesh); | ||
1079 | if (mesh != null) | ||
1080 | { | ||
1081 | m_uniqueReleasedMeshes.Remove(key); | ||
1082 | try | ||
1083 | { | ||
1084 | m_uniqueMeshes.Add(key, mesh); | ||
1085 | } | ||
1086 | catch { } | ||
1087 | mesh.RefCount = 1; | ||
1088 | return mesh; | ||
1089 | } | ||
1090 | } | ||
1091 | } | ||
1092 | return null; | ||
1093 | } | ||
1094 | |||
1095 | private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f); | ||
1096 | |||
1097 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde) | ||
1098 | { | ||
1099 | #if SPAM | ||
1100 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
1101 | #endif | ||
1102 | |||
1103 | Mesh mesh = null; | ||
1104 | |||
1105 | if (size.X < 0.01f) size.X = 0.01f; | ||
1106 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1107 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1108 | |||
1109 | // try to find a identical mesh on meshs in use | ||
1110 | |||
1111 | AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex); | ||
1112 | |||
1113 | lock (m_uniqueMeshes) | ||
1114 | { | ||
1115 | m_uniqueMeshes.TryGetValue(key, out mesh); | ||
1116 | |||
1117 | if (mesh != null) | ||
1118 | { | ||
1119 | mesh.RefCount++; | ||
1120 | return mesh; | ||
1121 | } | ||
1122 | |||
1123 | // try to find a identical mesh on meshs recently released | ||
1124 | lock (m_uniqueReleasedMeshes) | ||
1125 | { | ||
1126 | m_uniqueReleasedMeshes.TryGetValue(key, out mesh); | ||
1127 | if (mesh != null) | ||
1128 | { | ||
1129 | m_uniqueReleasedMeshes.Remove(key); | ||
1130 | try | ||
1131 | { | ||
1132 | m_uniqueMeshes.Add(key, mesh); | ||
1133 | } | ||
1134 | catch { } | ||
1135 | mesh.RefCount = 1; | ||
1136 | return mesh; | ||
1137 | } | ||
1138 | } | ||
1139 | } | ||
1140 | |||
1141 | Mesh UnitMesh = null; | ||
1142 | AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex); | ||
1143 | |||
1144 | lock (m_uniqueReleasedMeshes) | ||
1145 | { | ||
1146 | m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh); | ||
1147 | if (UnitMesh != null) | ||
1148 | { | ||
1149 | UnitMesh.RefCount = 1; | ||
1150 | } | ||
1151 | } | ||
1152 | |||
1153 | if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache) | ||
1154 | UnitMesh = GetFromFileCache(unitKey); | ||
1155 | |||
1156 | if (UnitMesh == null) | ||
1157 | { | ||
1158 | UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex); | ||
1159 | |||
1160 | if (UnitMesh == null) | ||
1161 | return null; | ||
1162 | |||
1163 | UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z"); | ||
1164 | |||
1165 | if (forOde) | ||
1166 | { | ||
1167 | // force pinned mem allocation | ||
1168 | UnitMesh.PrepForOde(); | ||
1169 | } | ||
1170 | else | ||
1171 | UnitMesh.TrimExcess(); | ||
1172 | |||
1173 | UnitMesh.Key = unitKey; | ||
1174 | UnitMesh.RefCount = 1; | ||
1175 | |||
1176 | if (doMeshFileCache && primShape.SculptEntry) | ||
1177 | StoreToFileCache(unitKey, UnitMesh); | ||
1178 | |||
1179 | lock (m_uniqueReleasedMeshes) | ||
1180 | { | ||
1181 | try | ||
1182 | { | ||
1183 | m_uniqueReleasedMeshes.Add(unitKey, UnitMesh); | ||
1184 | } | ||
1185 | catch { } | ||
1186 | } | ||
1187 | } | ||
1188 | |||
1189 | mesh = UnitMesh.Scale(size); | ||
1190 | mesh.Key = key; | ||
1191 | mesh.RefCount = 1; | ||
1192 | lock (m_uniqueMeshes) | ||
1193 | { | ||
1194 | try | ||
1195 | { | ||
1196 | m_uniqueMeshes.Add(key, mesh); | ||
1197 | } | ||
1198 | catch { } | ||
1199 | } | ||
1200 | |||
1201 | return mesh; | ||
1202 | } | ||
1203 | |||
1204 | public void ReleaseMesh(IMesh imesh) | ||
1205 | { | ||
1206 | if (imesh == null) | ||
1207 | return; | ||
1208 | |||
1209 | Mesh mesh = (Mesh)imesh; | ||
1210 | |||
1211 | lock (m_uniqueMeshes) | ||
1212 | { | ||
1213 | int curRefCount = mesh.RefCount; | ||
1214 | curRefCount--; | ||
1215 | |||
1216 | if (curRefCount > 0) | ||
1217 | { | ||
1218 | mesh.RefCount = curRefCount; | ||
1219 | return; | ||
1220 | } | ||
1221 | |||
1222 | mesh.RefCount = 0; | ||
1223 | m_uniqueMeshes.Remove(mesh.Key); | ||
1224 | lock (m_uniqueReleasedMeshes) | ||
1225 | { | ||
1226 | try | ||
1227 | { | ||
1228 | m_uniqueReleasedMeshes.Add(mesh.Key, mesh); | ||
1229 | } | ||
1230 | catch { } | ||
1231 | } | ||
1232 | } | ||
1233 | } | ||
1234 | |||
1235 | public void ExpireReleaseMeshs() | ||
1236 | { | ||
1237 | if (m_uniqueReleasedMeshes.Count == 0) | ||
1238 | return; | ||
1239 | |||
1240 | List<Mesh> meshstodelete = new List<Mesh>(); | ||
1241 | int refcntr; | ||
1242 | |||
1243 | lock (m_uniqueReleasedMeshes) | ||
1244 | { | ||
1245 | foreach (Mesh m in m_uniqueReleasedMeshes.Values) | ||
1246 | { | ||
1247 | refcntr = m.RefCount; | ||
1248 | refcntr--; | ||
1249 | if (refcntr > -6) | ||
1250 | m.RefCount = refcntr; | ||
1251 | else | ||
1252 | meshstodelete.Add(m); | ||
1253 | } | ||
1254 | |||
1255 | foreach (Mesh m in meshstodelete) | ||
1256 | { | ||
1257 | m_uniqueReleasedMeshes.Remove(m.Key); | ||
1258 | m.releaseBuildingMeshData(); | ||
1259 | m.releasePinned(); | ||
1260 | } | ||
1261 | } | ||
1262 | } | ||
1263 | |||
1264 | public void FileNames(AMeshKey key, out string dir,out string fullFileName) | ||
1265 | { | ||
1266 | string id = key.ToString(); | ||
1267 | string init = id.Substring(0, 1); | ||
1268 | dir = System.IO.Path.Combine(cachePath, init); | ||
1269 | fullFileName = System.IO.Path.Combine(dir, id); | ||
1270 | } | ||
1271 | |||
1272 | public string FullFileName(AMeshKey key) | ||
1273 | { | ||
1274 | string id = key.ToString(); | ||
1275 | string init = id.Substring(0,1); | ||
1276 | id = System.IO.Path.Combine(init, id); | ||
1277 | id = System.IO.Path.Combine(cachePath, id); | ||
1278 | return id; | ||
1279 | } | ||
1280 | |||
1281 | private Mesh GetFromFileCache(AMeshKey key) | ||
1282 | { | ||
1283 | Mesh mesh = null; | ||
1284 | string filename = FullFileName(key); | ||
1285 | bool ok = true; | ||
1286 | |||
1287 | lock (diskLock) | ||
1288 | { | ||
1289 | if (File.Exists(filename)) | ||
1290 | { | ||
1291 | FileStream stream = null; | ||
1292 | try | ||
1293 | { | ||
1294 | stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); | ||
1295 | BinaryFormatter bformatter = new BinaryFormatter(); | ||
1296 | |||
1297 | mesh = Mesh.FromStream(stream, key); | ||
1298 | |||
1299 | } | ||
1300 | catch (Exception e) | ||
1301 | { | ||
1302 | ok = false; | ||
1303 | m_log.ErrorFormat( | ||
1304 | "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}", | ||
1305 | filename, e.Message, e.StackTrace); | ||
1306 | } | ||
1307 | |||
1308 | if (stream != null) | ||
1309 | stream.Close(); | ||
1310 | |||
1311 | if (mesh == null || !ok) | ||
1312 | File.Delete(filename); | ||
1313 | else | ||
1314 | File.SetLastAccessTimeUtc(filename, DateTime.UtcNow); | ||
1315 | } | ||
1316 | } | ||
1317 | |||
1318 | return mesh; | ||
1319 | } | ||
1320 | |||
1321 | private void StoreToFileCache(AMeshKey key, Mesh mesh) | ||
1322 | { | ||
1323 | Stream stream = null; | ||
1324 | bool ok = false; | ||
1325 | |||
1326 | // Make sure the target cache directory exists | ||
1327 | string dir = String.Empty; | ||
1328 | string filename = String.Empty; | ||
1329 | |||
1330 | FileNames(key, out dir, out filename); | ||
1331 | |||
1332 | lock (diskLock) | ||
1333 | { | ||
1334 | try | ||
1335 | { | ||
1336 | if (!Directory.Exists(dir)) | ||
1337 | { | ||
1338 | Directory.CreateDirectory(dir); | ||
1339 | } | ||
1340 | |||
1341 | stream = File.Open(filename, FileMode.Create); | ||
1342 | ok = mesh.ToStream(stream); | ||
1343 | } | ||
1344 | catch (IOException e) | ||
1345 | { | ||
1346 | m_log.ErrorFormat( | ||
1347 | "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.", | ||
1348 | filename, e.Message, e.StackTrace); | ||
1349 | ok = false; | ||
1350 | } | ||
1351 | |||
1352 | if (stream != null) | ||
1353 | stream.Close(); | ||
1354 | |||
1355 | if (File.Exists(filename)) | ||
1356 | { | ||
1357 | if (ok) | ||
1358 | File.SetLastAccessTimeUtc(filename, DateTime.UtcNow); | ||
1359 | else | ||
1360 | File.Delete(filename); | ||
1361 | } | ||
1362 | } | ||
1363 | } | ||
1364 | |||
1365 | public void ExpireFileCache() | ||
1366 | { | ||
1367 | if (!doCacheExpire) | ||
1368 | return; | ||
1369 | |||
1370 | string controlfile = System.IO.Path.Combine(cachePath, "cntr"); | ||
1371 | |||
1372 | lock (diskLock) | ||
1373 | { | ||
1374 | try | ||
1375 | { | ||
1376 | if (File.Exists(controlfile)) | ||
1377 | { | ||
1378 | int ndeleted = 0; | ||
1379 | int totalfiles = 0; | ||
1380 | int ndirs = 0; | ||
1381 | DateTime OlderTime = File.GetLastAccessTimeUtc(controlfile) - CacheExpire; | ||
1382 | File.SetLastAccessTimeUtc(controlfile, DateTime.UtcNow); | ||
1383 | |||
1384 | foreach (string dir in Directory.GetDirectories(cachePath)) | ||
1385 | { | ||
1386 | try | ||
1387 | { | ||
1388 | foreach (string file in Directory.GetFiles(dir)) | ||
1389 | { | ||
1390 | try | ||
1391 | { | ||
1392 | if (File.GetLastAccessTimeUtc(file) < OlderTime) | ||
1393 | { | ||
1394 | File.Delete(file); | ||
1395 | ndeleted++; | ||
1396 | } | ||
1397 | } | ||
1398 | catch { } | ||
1399 | totalfiles++; | ||
1400 | } | ||
1401 | } | ||
1402 | catch { } | ||
1403 | ndirs++; | ||
1404 | } | ||
1405 | |||
1406 | if (ndeleted == 0) | ||
1407 | m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, no expires", | ||
1408 | totalfiles,ndirs); | ||
1409 | else | ||
1410 | m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, expired {2} files accessed before {3}", | ||
1411 | totalfiles,ndirs, ndeleted, OlderTime.ToString()); | ||
1412 | } | ||
1413 | else | ||
1414 | { | ||
1415 | m_log.Info("[MESH CACHE]: Expire delayed to next startup"); | ||
1416 | FileStream fs = File.Create(controlfile,4096,FileOptions.WriteThrough); | ||
1417 | fs.Close(); | ||
1418 | } | ||
1419 | } | ||
1420 | catch { } | ||
1421 | } | ||
1422 | } | ||
1423 | } | ||
1424 | } | ||