aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
diff options
context:
space:
mode:
authorRobert Adams2015-09-08 04:54:16 -0700
committerRobert Adams2015-09-08 04:54:16 -0700
commite5367d822be9b05e74c859afe2d2956a3e95aa33 (patch)
treee904050a30715df587aa527d7f313755177726a7 /OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
parentadd lost admin_reset_land method (diff)
parentDeleted access control spec from [LoginService] section of standalone config.... (diff)
downloadopensim-SC_OLD-e5367d822be9b05e74c859afe2d2956a3e95aa33.zip
opensim-SC_OLD-e5367d822be9b05e74c859afe2d2956a3e95aa33.tar.gz
opensim-SC_OLD-e5367d822be9b05e74c859afe2d2956a3e95aa33.tar.bz2
opensim-SC_OLD-e5367d822be9b05e74c859afe2d2956a3e95aa33.tar.xz
Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
Diffstat (limited to 'OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs98
1 files changed, 98 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
new file mode 100644
index 0000000..88169bb
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Runtime.InteropServices;
31using OpenSim.Framework;
32using OpenMetaverse;
33
34namespace OpenSim.Region.PhysicsModules.SharedBase
35{
36 public interface IMesher
37 {
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde);
41 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde);
42 IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
43 void ReleaseMesh(IMesh mesh);
44 void ExpireReleaseMeshs();
45 void ExpireFileCache();
46 }
47
48 // Values for level of detail to be passed to the mesher.
49 // Values origionally chosen for the LOD of sculpties (the sqrt(width*heigth) of sculpt texture)
50 // Lower level of detail reduces the number of vertices used to represent the meshed shape.
51 public enum LevelOfDetail
52 {
53 High = 32,
54 Medium = 16,
55 Low = 8,
56 VeryLow = 4
57 }
58
59 public interface IVertex
60 {
61 }
62
63 [Serializable()]
64 [StructLayout(LayoutKind.Explicit)]
65 public struct AMeshKey
66 {
67 [FieldOffset(0)]
68 public UUID uuid;
69 [FieldOffset(0)]
70 public ulong hashA;
71 [FieldOffset(8)]
72 public ulong hashB;
73 [FieldOffset(16)]
74 public ulong hashC;
75
76 public override string ToString()
77 {
78 return uuid.ToString() + "-" + hashC.ToString("x") ;
79 }
80 }
81
82 public interface IMesh
83 {
84 List<Vector3> getVertexList();
85 int[] getIndexListAsInt();
86 int[] getIndexListAsIntLocked();
87 float[] getVertexListAsFloat();
88 float[] getVertexListAsFloatLocked();
89 void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
90 void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
91 void releaseSourceMeshData();
92 void releasePinned();
93 void Append(IMesh newMesh);
94 void TransformLinear(float[,] matrix, float[] offset);
95 Vector3 GetCentroid();
96 Vector3 GetOBB();
97 }
98}