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authoronefang2019-09-11 16:36:50 +1000
committeronefang2019-09-11 16:36:50 +1000
commit50cd1ffd32f69228e566f2b0b89f86ea0d9fe489 (patch)
tree52f2ab0c04f1a5d7d6ac5dc872981b4b156447e7 /OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
parentRenamed branch to SledjChisl. (diff)
parentBump to release flavour, build 0. (diff)
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Merge branch 'SledjChisl'
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSParam.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSParam.cs238
1 files changed, 130 insertions, 108 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
index c296008..495f752 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
@@ -90,8 +90,8 @@ public static class BSParam
90 public static float DeactivationTime { get; private set; } 90 public static float DeactivationTime { get; private set; }
91 public static float LinearSleepingThreshold { get; private set; } 91 public static float LinearSleepingThreshold { get; private set; }
92 public static float AngularSleepingThreshold { get; private set; } 92 public static float AngularSleepingThreshold { get; private set; }
93 public static float CcdMotionThreshold { get; private set; } 93 public static float CcdMotionThreshold { get; private set; }
94 public static float CcdSweptSphereRadius { get; private set; } 94 public static float CcdSweptSphereRadius { get; private set; }
95 public static float ContactProcessingThreshold { get; private set; } 95 public static float ContactProcessingThreshold { get; private set; }
96 96
97 public static bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed 97 public static bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed
@@ -119,14 +119,14 @@ public static class BSParam
119 public static float Gravity { get; private set; } 119 public static float Gravity { get; private set; }
120 120
121 // Physics Engine operation 121 // Physics Engine operation
122 public static float MaxPersistantManifoldPoolSize { get; private set; } 122 public static float MaxPersistantManifoldPoolSize { get; private set; }
123 public static float MaxCollisionAlgorithmPoolSize { get; private set; } 123 public static float MaxCollisionAlgorithmPoolSize { get; private set; }
124 public static bool ShouldDisableContactPoolDynamicAllocation { get; private set; } 124 public static bool ShouldDisableContactPoolDynamicAllocation { get; private set; }
125 public static bool ShouldForceUpdateAllAabbs { get; private set; } 125 public static bool ShouldForceUpdateAllAabbs { get; private set; }
126 public static bool ShouldRandomizeSolverOrder { get; private set; } 126 public static bool ShouldRandomizeSolverOrder { get; private set; }
127 public static bool ShouldSplitSimulationIslands { get; private set; } 127 public static bool ShouldSplitSimulationIslands { get; private set; }
128 public static bool ShouldEnableFrictionCaching { get; private set; } 128 public static bool ShouldEnableFrictionCaching { get; private set; }
129 public static float NumberOfSolverIterations { get; private set; } 129 public static float NumberOfSolverIterations { get; private set; }
130 public static bool UseSingleSidedMeshes { get; private set; } 130 public static bool UseSingleSidedMeshes { get; private set; }
131 public static float GlobalContactBreakingThreshold { get; private set; } 131 public static float GlobalContactBreakingThreshold { get; private set; }
132 public static float PhysicsUnmanLoggingFrames { get; private set; } 132 public static float PhysicsUnmanLoggingFrames { get; private set; }
@@ -135,6 +135,7 @@ public static class BSParam
135 public static bool AvatarToAvatarCollisionsByDefault { get; private set; } 135 public static bool AvatarToAvatarCollisionsByDefault { get; private set; }
136 public static float AvatarFriction { get; private set; } 136 public static float AvatarFriction { get; private set; }
137 public static float AvatarStandingFriction { get; private set; } 137 public static float AvatarStandingFriction { get; private set; }
138 public static float AvatarWalkVelocityFactor { get; private set; }
138 public static float AvatarAlwaysRunFactor { get; private set; } 139 public static float AvatarAlwaysRunFactor { get; private set; }
139 public static float AvatarDensity { get; private set; } 140 public static float AvatarDensity { get; private set; }
140 public static float AvatarRestitution { get; private set; } 141 public static float AvatarRestitution { get; private set; }
@@ -142,23 +143,26 @@ public static class BSParam
142 public static float AvatarCapsuleWidth { get; private set; } 143 public static float AvatarCapsuleWidth { get; private set; }
143 public static float AvatarCapsuleDepth { get; private set; } 144 public static float AvatarCapsuleDepth { get; private set; }
144 public static float AvatarCapsuleHeight { get; private set; } 145 public static float AvatarCapsuleHeight { get; private set; }
146 public static bool AvatarUseBefore09SizeComputation { get; private set; }
145 public static float AvatarHeightLowFudge { get; private set; } 147 public static float AvatarHeightLowFudge { get; private set; }
146 public static float AvatarHeightMidFudge { get; private set; } 148 public static float AvatarHeightMidFudge { get; private set; }
147 public static float AvatarHeightHighFudge { get; private set; } 149 public static float AvatarHeightHighFudge { get; private set; }
148 public static float AvatarFlyingGroundMargin { get; private set; } 150 public static float AvatarFlyingGroundMargin { get; private set; }
149 public static float AvatarFlyingGroundUpForce { get; private set; } 151 public static float AvatarFlyingGroundUpForce { get; private set; }
150 public static float AvatarTerminalVelocity { get; private set; } 152 public static float AvatarTerminalVelocity { get; private set; }
151 public static float AvatarContactProcessingThreshold { get; private set; } 153 public static float AvatarContactProcessingThreshold { get; private set; }
154 public static float AvatarAddForcePushFactor { get; private set; }
152 public static float AvatarStopZeroThreshold { get; private set; } 155 public static float AvatarStopZeroThreshold { get; private set; }
153 public static int AvatarJumpFrames { get; private set; } 156 public static float AvatarStopZeroThresholdSquared { get; private set; }
154 public static float AvatarBelowGroundUpCorrectionMeters { get; private set; } 157 public static int AvatarJumpFrames { get; private set; }
155 public static float AvatarStepHeight { get; private set; } 158 public static float AvatarBelowGroundUpCorrectionMeters { get; private set; }
156 public static float AvatarStepAngle { get; private set; } 159 public static float AvatarStepHeight { get; private set; }
157 public static float AvatarStepGroundFudge { get; private set; } 160 public static float AvatarStepAngle { get; private set; }
158 public static float AvatarStepApproachFactor { get; private set; } 161 public static float AvatarStepGroundFudge { get; private set; }
159 public static float AvatarStepForceFactor { get; private set; } 162 public static float AvatarStepApproachFactor { get; private set; }
160 public static float AvatarStepUpCorrectionFactor { get; private set; } 163 public static float AvatarStepForceFactor { get; private set; }
161 public static int AvatarStepSmoothingSteps { get; private set; } 164 public static float AvatarStepUpCorrectionFactor { get; private set; }
165 public static int AvatarStepSmoothingSteps { get; private set; }
162 166
163 // Vehicle parameters 167 // Vehicle parameters
164 public static float VehicleMaxLinearVelocity { get; private set; } 168 public static float VehicleMaxLinearVelocity { get; private set; }
@@ -190,31 +194,31 @@ public static class BSParam
190 public static float CSHullVolumeConservationThresholdPercent { get; private set; } 194 public static float CSHullVolumeConservationThresholdPercent { get; private set; }
191 public static int CSHullMaxVertices { get; private set; } 195 public static int CSHullMaxVertices { get; private set; }
192 public static float CSHullMaxSkinWidth { get; private set; } 196 public static float CSHullMaxSkinWidth { get; private set; }
193 public static float BHullMaxVerticesPerHull { get; private set; } // 100 197 public static float BHullMaxVerticesPerHull { get; private set; } // 100
194 public static float BHullMinClusters { get; private set; } // 2 198 public static float BHullMinClusters { get; private set; } // 2
195 public static float BHullCompacityWeight { get; private set; } // 0.1 199 public static float BHullCompacityWeight { get; private set; } // 0.1
196 public static float BHullVolumeWeight { get; private set; } // 0.0 200 public static float BHullVolumeWeight { get; private set; } // 0.0
197 public static float BHullConcavity { get; private set; } // 100 201 public static float BHullConcavity { get; private set; } // 100
198 public static bool BHullAddExtraDistPoints { get; private set; } // false 202 public static bool BHullAddExtraDistPoints { get; private set; } // false
199 public static bool BHullAddNeighboursDistPoints { get; private set; } // false 203 public static bool BHullAddNeighboursDistPoints { get; private set; } // false
200 public static bool BHullAddFacesPoints { get; private set; } // false 204 public static bool BHullAddFacesPoints { get; private set; } // false
201 public static bool BHullShouldAdjustCollisionMargin { get; private set; } // false 205 public static bool BHullShouldAdjustCollisionMargin { get; private set; } // false
202 public static float WhichHACD { get; private set; } // zero if Bullet HACD, non-zero says VHACD 206 public static float WhichHACD { get; private set; } // zero if Bullet HACD, non-zero says VHACD
203 // Parameters for VHACD 2.0: http://code.google.com/p/v-hacd 207 // Parameters for VHACD 2.0: http://code.google.com/p/v-hacd
204 // To enable, set both ShouldUseBulletHACD=true and WhichHACD=1 208 // To enable, set both ShouldUseBulletHACD=true and WhichHACD=1
205 // http://kmamou.blogspot.ca/2014/12/v-hacd-20-parameters-description.html 209 // http://kmamou.blogspot.ca/2014/12/v-hacd-20-parameters-description.html
206 public static float VHACDresolution { get; private set; } // 100,000 max number of voxels generated during voxelization stage 210 public static float VHACDresolution { get; private set; } // 100,000 max number of voxels generated during voxelization stage
207 public static float VHACDdepth { get; private set; } // 20 max number of clipping stages 211 public static float VHACDdepth { get; private set; } // 20 max number of clipping stages
208 public static float VHACDconcavity { get; private set; } // 0.0025 maximum concavity 212 public static float VHACDconcavity { get; private set; } // 0.0025 maximum concavity
209 public static float VHACDplaneDownsampling { get; private set; } // 4 granularity of search for best clipping plane 213 public static float VHACDplaneDownsampling { get; private set; } // 4 granularity of search for best clipping plane
210 public static float VHACDconvexHullDownsampling { get; private set; } // 4 precision of hull gen process 214 public static float VHACDconvexHullDownsampling { get; private set; } // 4 precision of hull gen process
211 public static float VHACDalpha { get; private set; } // 0.05 bias toward clipping along symmetry planes 215 public static float VHACDalpha { get; private set; } // 0.05 bias toward clipping along symmetry planes
212 public static float VHACDbeta { get; private set; } // 0.05 bias toward clipping along revolution axis 216 public static float VHACDbeta { get; private set; } // 0.05 bias toward clipping along revolution axis
213 public static float VHACDgamma { get; private set; } // 0.00125 max concavity when merging 217 public static float VHACDgamma { get; private set; } // 0.00125 max concavity when merging
214 public static float VHACDpca { get; private set; } // 0 on/off normalizing mesh before decomp 218 public static float VHACDpca { get; private set; } // 0 on/off normalizing mesh before decomp
215 public static float VHACDmode { get; private set; } // 0 0:voxel based, 1: tetrahedron based 219 public static float VHACDmode { get; private set; } // 0 0:voxel based, 1: tetrahedron based
216 public static float VHACDmaxNumVerticesPerCH { get; private set; } // 64 max triangles per convex hull 220 public static float VHACDmaxNumVerticesPerCH { get; private set; } // 64 max triangles per convex hull
217 public static float VHACDminVolumePerCH { get; private set; } // 0.0001 sampling of generated convex hulls 221 public static float VHACDminVolumePerCH { get; private set; } // 0.0001 sampling of generated convex hulls
218 222
219 // Linkset implementation parameters 223 // Linkset implementation parameters
220 public static float LinksetImplementation { get; private set; } 224 public static float LinksetImplementation { get; private set; }
@@ -227,9 +231,13 @@ public static class BSParam
227 public static float LinkConstraintCFM { get; private set; } 231 public static float LinkConstraintCFM { get; private set; }
228 public static float LinkConstraintSolverIterations { get; private set; } 232 public static float LinkConstraintSolverIterations { get; private set; }
229 233
234 public static bool UseBulletRaycast { get; private set; }
235
230 public static float PID_D { get; private set; } // derivative 236 public static float PID_D { get; private set; } // derivative
231 public static float PID_P { get; private set; } // proportional 237 public static float PID_P { get; private set; } // proportional
232 238
239 public static float DebugNumber { get; private set; } // A console setable number used for debugging
240
233 // Various constants that come from that other virtual world that shall not be named. 241 // Various constants that come from that other virtual world that shall not be named.
234 public const float MinGravityZ = -1f; 242 public const float MinGravityZ = -1f;
235 public const float MaxGravityZ = 28f; 243 public const float MaxGravityZ = 28f;
@@ -574,7 +582,7 @@ public static class BSParam
574 (s,v) => { ContactProcessingThreshold = v;}, 582 (s,v) => { ContactProcessingThreshold = v;},
575 (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), 583 (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ),
576 584
577 new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", 585 new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)",
578 (float)BSTerrainPhys.TerrainImplementation.Heightmap ), 586 (float)BSTerrainPhys.TerrainImplementation.Heightmap ),
579 new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , 587 new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" ,
580 2 ), 588 2 ),
@@ -597,11 +605,13 @@ public static class BSParam
597 0.2f ), 605 0.2f ),
598 new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", 606 new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.",
599 0.95f ), 607 0.95f ),
608 new ParameterDefn<float>("AvatarWalkVelocityFactor", "Speed multiplier if avatar is walking",
609 1.0f ),
600 new ParameterDefn<float>("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run", 610 new ParameterDefn<float>("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run",
601 1.3f ), 611 1.3f ),
602 // For historical reasons, density is reported * 100 612 // For historical reasons, density is reported * 100
603 new ParameterDefn<float>("AvatarDensity", "Density of an avatar. Changed on avatar recreation. Scaled times 100.", 613 new ParameterDefn<float>("AvatarDensity", "Density of an avatar. Changed on avatar recreation. Scaled times 100.",
604 3500f) , // 3.5 * 100 614 350f) , // 3.5 * 100
605 new ParameterDefn<float>("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", 615 new ParameterDefn<float>("AvatarRestitution", "Bouncyness. Changed on avatar recreation.",
606 0f ), 616 0f ),
607 new ParameterDefn<int>("AvatarShape", "Code for avatar physical shape: 0:capsule, 1:cube, 2:ovoid, 2:mesh", 617 new ParameterDefn<int>("AvatarShape", "Code for avatar physical shape: 0:capsule, 1:cube, 2:ovoid, 2:mesh",
@@ -612,6 +622,8 @@ public static class BSParam
612 0.45f ), 622 0.45f ),
613 new ParameterDefn<float>("AvatarCapsuleHeight", "Default height of space around avatar", 623 new ParameterDefn<float>("AvatarCapsuleHeight", "Default height of space around avatar",
614 1.5f ), 624 1.5f ),
625 new ParameterDefn<bool>("AvatarUseBefore09SizeComputation", "Use the old fudge method of computing avatar capsule size",
626 true ),
615 new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground", 627 new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground",
616 0f ), 628 0f ),
617 new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground", 629 new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground",
@@ -624,27 +636,31 @@ public static class BSParam
624 2.0f ), 636 2.0f ),
625 new ParameterDefn<float>("AvatarTerminalVelocity", "Terminal Velocity of falling avatar", 637 new ParameterDefn<float>("AvatarTerminalVelocity", "Terminal Velocity of falling avatar",
626 -54.0f ), 638 -54.0f ),
627 new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", 639 new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",
628 0.1f ),
629 new ParameterDefn<float>("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped",
630 0.1f ), 640 0.1f ),
631 new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", 641 new ParameterDefn<float>("AvatarAddForcePushFactor", "BSCharacter.AddForce is multiplied by this and mass to be like other physics engines",
642 0.315f ),
643 new ParameterDefn<float>("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped",
644 0.45f,
645 (s) => { return (float)AvatarStopZeroThreshold; },
646 (s,v) => { AvatarStopZeroThreshold = v; AvatarStopZeroThresholdSquared = v * v; } ),
647 new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground",
632 1.0f ), 648 1.0f ),
633 new ParameterDefn<int>("AvatarJumpFrames", "Number of frames to allow jump forces. Changes jump height.", 649 new ParameterDefn<int>("AvatarJumpFrames", "Number of frames to allow jump forces. Changes jump height.",
634 4 ), 650 4 ),
635 new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction", 651 new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction",
636 0.999f ) , 652 0.999f ) ,
637 new ParameterDefn<float>("AvatarStepAngle", "The angle (in radians) for a vertical surface to be considered a step", 653 new ParameterDefn<float>("AvatarStepAngle", "The angle (in radians) for a vertical surface to be considered a step",
638 0.3f ) , 654 0.3f ) ,
639 new ParameterDefn<float>("AvatarStepGroundFudge", "Fudge factor subtracted from avatar base when comparing collision height", 655 new ParameterDefn<float>("AvatarStepGroundFudge", "Fudge factor subtracted from avatar base when comparing collision height",
640 0.1f ) , 656 0.1f ) ,
641 new ParameterDefn<float>("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)", 657 new ParameterDefn<float>("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)",
642 2f ), 658 2f ),
643 new ParameterDefn<float>("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step", 659 new ParameterDefn<float>("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step",
644 0f ), 660 0f ),
645 new ParameterDefn<float>("AvatarStepUpCorrectionFactor", "Multiplied by height of step collision to create up movement at step", 661 new ParameterDefn<float>("AvatarStepUpCorrectionFactor", "Multiplied by height of step collision to create up movement at step",
646 0.8f ), 662 0.8f ),
647 new ParameterDefn<int>("AvatarStepSmoothingSteps", "Number of frames after a step collision that we continue walking up stairs", 663 new ParameterDefn<int>("AvatarStepSmoothingSteps", "Number of frames after a step collision that we continue walking up stairs",
648 1 ), 664 1 ),
649 665
650 new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", 666 new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle",
@@ -688,130 +704,136 @@ public static class BSParam
688 new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect", 704 new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect",
689 true ), 705 true ),
690 706
691 new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", 707 new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)",
692 0f, 708 0f,
693 (s) => { return MaxPersistantManifoldPoolSize; }, 709 (s) => { return MaxPersistantManifoldPoolSize; },
694 (s,v) => { MaxPersistantManifoldPoolSize = v; s.UnmanagedParams[0].maxPersistantManifoldPoolSize = v; } ), 710 (s,v) => { MaxPersistantManifoldPoolSize = v; s.UnmanagedParams[0].maxPersistantManifoldPoolSize = v; } ),
695 new ParameterDefn<float>("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)", 711 new ParameterDefn<float>("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)",
696 0f, 712 0f,
697 (s) => { return MaxCollisionAlgorithmPoolSize; }, 713 (s) => { return MaxCollisionAlgorithmPoolSize; },
698 (s,v) => { MaxCollisionAlgorithmPoolSize = v; s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize = v; } ), 714 (s,v) => { MaxCollisionAlgorithmPoolSize = v; s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize = v; } ),
699 new ParameterDefn<bool>("ShouldDisableContactPoolDynamicAllocation", "Enable to allow large changes in object count", 715 new ParameterDefn<bool>("ShouldDisableContactPoolDynamicAllocation", "Enable to allow large changes in object count",
700 false, 716 false,
701 (s) => { return ShouldDisableContactPoolDynamicAllocation; }, 717 (s) => { return ShouldDisableContactPoolDynamicAllocation; },
702 (s,v) => { ShouldDisableContactPoolDynamicAllocation = v; 718 (s,v) => { ShouldDisableContactPoolDynamicAllocation = v;
703 s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation = NumericBool(v); } ), 719 s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation = NumericBool(v); } ),
704 new ParameterDefn<bool>("ShouldForceUpdateAllAabbs", "Enable to recomputer AABBs every simulator step", 720 new ParameterDefn<bool>("ShouldForceUpdateAllAabbs", "Enable to recomputer AABBs every simulator step",
705 false, 721 false,
706 (s) => { return ShouldForceUpdateAllAabbs; }, 722 (s) => { return ShouldForceUpdateAllAabbs; },
707 (s,v) => { ShouldForceUpdateAllAabbs = v; s.UnmanagedParams[0].shouldForceUpdateAllAabbs = NumericBool(v); } ), 723 (s,v) => { ShouldForceUpdateAllAabbs = v; s.UnmanagedParams[0].shouldForceUpdateAllAabbs = NumericBool(v); } ),
708 new ParameterDefn<bool>("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction", 724 new ParameterDefn<bool>("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction",
709 true, 725 true,
710 (s) => { return ShouldRandomizeSolverOrder; }, 726 (s) => { return ShouldRandomizeSolverOrder; },
711 (s,v) => { ShouldRandomizeSolverOrder = v; s.UnmanagedParams[0].shouldRandomizeSolverOrder = NumericBool(v); } ), 727 (s,v) => { ShouldRandomizeSolverOrder = v; s.UnmanagedParams[0].shouldRandomizeSolverOrder = NumericBool(v); } ),
712 new ParameterDefn<bool>("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands", 728 new ParameterDefn<bool>("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands",
713 true, 729 true,
714 (s) => { return ShouldSplitSimulationIslands; }, 730 (s) => { return ShouldSplitSimulationIslands; },
715 (s,v) => { ShouldSplitSimulationIslands = v; s.UnmanagedParams[0].shouldSplitSimulationIslands = NumericBool(v); } ), 731 (s,v) => { ShouldSplitSimulationIslands = v; s.UnmanagedParams[0].shouldSplitSimulationIslands = NumericBool(v); } ),
716 new ParameterDefn<bool>("ShouldEnableFrictionCaching", "Enable friction computation caching", 732 new ParameterDefn<bool>("ShouldEnableFrictionCaching", "Enable friction computation caching",
717 true, 733 true,
718 (s) => { return ShouldEnableFrictionCaching; }, 734 (s) => { return ShouldEnableFrictionCaching; },
719 (s,v) => { ShouldEnableFrictionCaching = v; s.UnmanagedParams[0].shouldEnableFrictionCaching = NumericBool(v); } ), 735 (s,v) => { ShouldEnableFrictionCaching = v; s.UnmanagedParams[0].shouldEnableFrictionCaching = NumericBool(v); } ),
720 new ParameterDefn<float>("NumberOfSolverIterations", "Number of internal iterations (0 means default)", 736 new ParameterDefn<float>("NumberOfSolverIterations", "Number of internal iterations (0 means default)",
721 0f, // zero says use Bullet default 737 0f, // zero says use Bullet default
722 (s) => { return NumberOfSolverIterations; }, 738 (s) => { return NumberOfSolverIterations; },
723 (s,v) => { NumberOfSolverIterations = v; s.UnmanagedParams[0].numberOfSolverIterations = v; } ), 739 (s,v) => { NumberOfSolverIterations = v; s.UnmanagedParams[0].numberOfSolverIterations = v; } ),
724 new ParameterDefn<bool>("UseSingleSidedMeshes", "Whether to compute collisions based on single sided meshes.", 740 new ParameterDefn<bool>("UseSingleSidedMeshes", "Whether to compute collisions based on single sided meshes.",
725 true, 741 true,
726 (s) => { return UseSingleSidedMeshes; }, 742 (s) => { return UseSingleSidedMeshes; },
727 (s,v) => { UseSingleSidedMeshes = v; s.UnmanagedParams[0].useSingleSidedMeshes = NumericBool(v); } ), 743 (s,v) => { UseSingleSidedMeshes = v; s.UnmanagedParams[0].useSingleSidedMeshes = NumericBool(v); } ),
728 new ParameterDefn<float>("GlobalContactBreakingThreshold", "Amount of shape radius before breaking a collision contact (0 says Bullet default (0.2))", 744 new ParameterDefn<float>("GlobalContactBreakingThreshold", "Amount of shape radius before breaking a collision contact (0 says Bullet default (0.2))",
729 0f, 745 0f,
730 (s) => { return GlobalContactBreakingThreshold; }, 746 (s) => { return GlobalContactBreakingThreshold; },
731 (s,v) => { GlobalContactBreakingThreshold = v; s.UnmanagedParams[0].globalContactBreakingThreshold = v; } ), 747 (s,v) => { GlobalContactBreakingThreshold = v; s.UnmanagedParams[0].globalContactBreakingThreshold = v; } ),
732 new ParameterDefn<float>("PhysicsUnmanLoggingFrames", "If non-zero, frames between output of detailed unmanaged physics statistics", 748 new ParameterDefn<float>("PhysicsUnmanLoggingFrames", "If non-zero, frames between output of detailed unmanaged physics statistics",
733 0f, 749 0f,
734 (s) => { return PhysicsUnmanLoggingFrames; }, 750 (s) => { return PhysicsUnmanLoggingFrames; },
735 (s,v) => { PhysicsUnmanLoggingFrames = v; s.UnmanagedParams[0].physicsLoggingFrames = v; } ), 751 (s,v) => { PhysicsUnmanLoggingFrames = v; s.UnmanagedParams[0].physicsLoggingFrames = v; } ),
736 752
737 new ParameterDefn<int>("CSHullMaxDepthSplit", "CS impl: max depth to split for hull. 1-10 but > 7 is iffy", 753 new ParameterDefn<int>("CSHullMaxDepthSplit", "CS impl: max depth to split for hull. 1-10 but > 7 is iffy",
738 7 ), 754 7 ),
739 new ParameterDefn<int>("CSHullMaxDepthSplitForSimpleShapes", "CS impl: max depth setting for simple prim shapes", 755 new ParameterDefn<int>("CSHullMaxDepthSplitForSimpleShapes", "CS impl: max depth setting for simple prim shapes",
740 2 ), 756 2 ),
741 new ParameterDefn<float>("CSHullConcavityThresholdPercent", "CS impl: concavity threshold percent (0-20)", 757 new ParameterDefn<float>("CSHullConcavityThresholdPercent", "CS impl: concavity threshold percent (0-20)",
742 5f ), 758 5f ),
743 new ParameterDefn<float>("CSHullVolumeConservationThresholdPercent", "percent volume conservation to collapse hulls (0-30)", 759 new ParameterDefn<float>("CSHullVolumeConservationThresholdPercent", "percent volume conservation to collapse hulls (0-30)",
744 5f ), 760 5f ),
745 new ParameterDefn<int>("CSHullMaxVertices", "CS impl: maximum number of vertices in output hulls. Keep < 50.", 761 new ParameterDefn<int>("CSHullMaxVertices", "CS impl: maximum number of vertices in output hulls. Keep < 50.",
746 32 ), 762 32 ),
747 new ParameterDefn<float>("CSHullMaxSkinWidth", "CS impl: skin width to apply to output hulls.", 763 new ParameterDefn<float>("CSHullMaxSkinWidth", "CS impl: skin width to apply to output hulls.",
748 0f ), 764 0f ),
749 765
750 new ParameterDefn<float>("BHullMaxVerticesPerHull", "Bullet impl: max number of vertices per created hull", 766 new ParameterDefn<float>("BHullMaxVerticesPerHull", "Bullet impl: max number of vertices per created hull",
751 200f ), 767 200f ),
752 new ParameterDefn<float>("BHullMinClusters", "Bullet impl: minimum number of hulls to create per mesh", 768 new ParameterDefn<float>("BHullMinClusters", "Bullet impl: minimum number of hulls to create per mesh",
753 10f ), 769 10f ),
754 new ParameterDefn<float>("BHullCompacityWeight", "Bullet impl: weight factor for how compact to make hulls", 770 new ParameterDefn<float>("BHullCompacityWeight", "Bullet impl: weight factor for how compact to make hulls",
755 20f ), 771 20f ),
756 new ParameterDefn<float>("BHullVolumeWeight", "Bullet impl: weight factor for volume in created hull", 772 new ParameterDefn<float>("BHullVolumeWeight", "Bullet impl: weight factor for volume in created hull",
757 0.1f ), 773 0.1f ),
758 new ParameterDefn<float>("BHullConcavity", "Bullet impl: weight factor for how convex a created hull can be", 774 new ParameterDefn<float>("BHullConcavity", "Bullet impl: weight factor for how convex a created hull can be",
759 10f ), 775 10f ),
760 new ParameterDefn<bool>("BHullAddExtraDistPoints", "Bullet impl: whether to add extra vertices for long distance vectors", 776 new ParameterDefn<bool>("BHullAddExtraDistPoints", "Bullet impl: whether to add extra vertices for long distance vectors",
761 true ), 777 true ),
762 new ParameterDefn<bool>("BHullAddNeighboursDistPoints", "Bullet impl: whether to add extra vertices between neighbor hulls", 778 new ParameterDefn<bool>("BHullAddNeighboursDistPoints", "Bullet impl: whether to add extra vertices between neighbor hulls",
763 true ), 779 true ),
764 new ParameterDefn<bool>("BHullAddFacesPoints", "Bullet impl: whether to add extra vertices to break up hull faces", 780 new ParameterDefn<bool>("BHullAddFacesPoints", "Bullet impl: whether to add extra vertices to break up hull faces",
765 true ), 781 true ),
766 new ParameterDefn<bool>("BHullShouldAdjustCollisionMargin", "Bullet impl: whether to shrink resulting hulls to account for collision margin", 782 new ParameterDefn<bool>("BHullShouldAdjustCollisionMargin", "Bullet impl: whether to shrink resulting hulls to account for collision margin",
767 false ), 783 false ),
768 784
769 new ParameterDefn<float>("WhichHACD", "zero if Bullet HACD, non-zero says VHACD", 785 new ParameterDefn<float>("WhichHACD", "zero if Bullet HACD, non-zero says VHACD",
770 0f ), 786 0f ),
771 new ParameterDefn<float>("VHACDresolution", "max number of voxels generated during voxelization stage", 787 new ParameterDefn<float>("VHACDresolution", "max number of voxels generated during voxelization stage",
772 100000f ), 788 100000f ),
773 new ParameterDefn<float>("VHACDdepth", "max number of clipping stages", 789 new ParameterDefn<float>("VHACDdepth", "max number of clipping stages",
774 20f ), 790 20f ),
775 new ParameterDefn<float>("VHACDconcavity", "maximum concavity", 791 new ParameterDefn<float>("VHACDconcavity", "maximum concavity",
776 0.0025f ), 792 0.0025f ),
777 new ParameterDefn<float>("VHACDplaneDownsampling", "granularity of search for best clipping plane", 793 new ParameterDefn<float>("VHACDplaneDownsampling", "granularity of search for best clipping plane",
778 4f ), 794 4f ),
779 new ParameterDefn<float>("VHACDconvexHullDownsampling", "precision of hull gen process", 795 new ParameterDefn<float>("VHACDconvexHullDownsampling", "precision of hull gen process",
780 4f ), 796 4f ),
781 new ParameterDefn<float>("VHACDalpha", "bias toward clipping along symmetry planes", 797 new ParameterDefn<float>("VHACDalpha", "bias toward clipping along symmetry planes",
782 0.05f ), 798 0.05f ),
783 new ParameterDefn<float>("VHACDbeta", "bias toward clipping along revolution axis", 799 new ParameterDefn<float>("VHACDbeta", "bias toward clipping along revolution axis",
784 0.05f ), 800 0.05f ),
785 new ParameterDefn<float>("VHACDgamma", "max concavity when merging", 801 new ParameterDefn<float>("VHACDgamma", "max concavity when merging",
786 0.00125f ), 802 0.00125f ),
787 new ParameterDefn<float>("VHACDpca", "on/off normalizing mesh before decomp", 803 new ParameterDefn<float>("VHACDpca", "on/off normalizing mesh before decomp",
788 0f ), 804 0f ),
789 new ParameterDefn<float>("VHACDmode", "0:voxel based, 1: tetrahedron based", 805 new ParameterDefn<float>("VHACDmode", "0:voxel based, 1: tetrahedron based",
790 0f ), 806 0f ),
791 new ParameterDefn<float>("VHACDmaxNumVerticesPerCH", "max triangles per convex hull", 807 new ParameterDefn<float>("VHACDmaxNumVerticesPerCH", "max triangles per convex hull",
792 64f ), 808 64f ),
793 new ParameterDefn<float>("VHACDminVolumePerCH", "sampling of generated convex hulls", 809 new ParameterDefn<float>("VHACDminVolumePerCH", "sampling of generated convex hulls",
794 0.0001f ), 810 0.0001f ),
795 811
796 new ParameterDefn<float>("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", 812 new ParameterDefn<float>("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)",
797 (float)BSLinkset.LinksetImplementation.Compound ), 813 (float)BSLinkset.LinksetImplementation.Compound ),
798 new ParameterDefn<bool>("LinksetOffsetCenterOfMass", "If 'true', compute linkset center-of-mass and offset linkset position to account for same", 814 new ParameterDefn<bool>("LinksetOffsetCenterOfMass", "If 'true', compute linkset center-of-mass and offset linkset position to account for same",
799 true ), 815 true ),
800 new ParameterDefn<bool>("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.", 816 new ParameterDefn<bool>("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.",
801 false ), 817 false ),
802 new ParameterDefn<bool>("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints", 818 new ParameterDefn<bool>("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints",
803 true ), 819 true ),
804 new ParameterDefn<float>("LinkConstraintTransMotorMaxVel", "Maximum velocity to be applied by translational motor in linkset constraints", 820 new ParameterDefn<float>("LinkConstraintTransMotorMaxVel", "Maximum velocity to be applied by translational motor in linkset constraints",
805 5.0f ), 821 5.0f ),
806 new ParameterDefn<float>("LinkConstraintTransMotorMaxForce", "Maximum force to be applied by translational motor in linkset constraints", 822 new ParameterDefn<float>("LinkConstraintTransMotorMaxForce", "Maximum force to be applied by translational motor in linkset constraints",
807 0.1f ), 823 0.1f ),
808 new ParameterDefn<float>("LinkConstraintCFM", "Amount constraint can be violated. 0=no violation, 1=infinite. Default=0.1", 824 new ParameterDefn<float>("LinkConstraintCFM", "Amount constraint can be violated. 0=no violation, 1=infinite. Default=0.1",
809 0.1f ), 825 0.1f ),
810 new ParameterDefn<float>("LinkConstraintERP", "Amount constraint is corrected each tick. 0=none, 1=all. Default = 0.2", 826 new ParameterDefn<float>("LinkConstraintERP", "Amount constraint is corrected each tick. 0=none, 1=all. Default = 0.2",
811 0.1f ), 827 0.1f ),
812 new ParameterDefn<float>("LinkConstraintSolverIterations", "Number of solver iterations when computing constraint. (0 = Bullet default)", 828 new ParameterDefn<float>("LinkConstraintSolverIterations", "Number of solver iterations when computing constraint. (0 = Bullet default)",
813 40 ), 829 40 ),
814 830
831 new ParameterDefn<bool>("UseBulletRaycast", "If 'true', use the raycast function of the Bullet physics engine",
832 true ),
833
834 new ParameterDefn<float>("DebugNumber", "A console setable number sometimes used for debugging",
835 1.0f ),
836
815 new ParameterDefn<int>("PhysicsMetricFrames", "Frames between outputting detailed phys metrics. (0 is off)", 837 new ParameterDefn<int>("PhysicsMetricFrames", "Frames between outputting detailed phys metrics. (0 is off)",
816 0, 838 0,
817 (s) => { return s.PhysicsMetricDumpFrames; }, 839 (s) => { return s.PhysicsMetricDumpFrames; },
@@ -819,7 +841,7 @@ public static class BSParam
819 new ParameterDefn<float>("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool", 841 new ParameterDefn<float>("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool",
820 0f, 842 0f,
821 (s) => { return 0f; }, 843 (s) => { return 0f; },
822 (s,v) => { BSParam.ResetBroadphasePoolTainted(s, v, false /* inTaintTime */); } ), 844 (s,v) => { BSParam.ResetBroadphasePoolTainted(s, v); } ),
823 new ParameterDefn<float>("ResetConstraintSolver", "Setting this is any value resets the constraint solver", 845 new ParameterDefn<float>("ResetConstraintSolver", "Setting this is any value resets the constraint solver",
824 0f, 846 0f,
825 (s) => { return 0f; }, 847 (s) => { return 0f; },
@@ -905,10 +927,10 @@ public static class BSParam
905 // ===================================================================== 927 // =====================================================================
906 // There are parameters that, when set, cause things to happen in the physics engine. 928 // There are parameters that, when set, cause things to happen in the physics engine.
907 // This causes the broadphase collision cache to be cleared. 929 // This causes the broadphase collision cache to be cleared.
908 private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v, bool inTaintTime) 930 private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v)
909 { 931 {
910 BSScene physScene = pPhysScene; 932 BSScene physScene = pPhysScene;
911 physScene.TaintedObject(inTaintTime, "BSParam.ResetBroadphasePoolTainted", delegate() 933 physScene.TaintedObject(BSScene.DetailLogZero, "BSParam.ResetBroadphasePoolTainted", delegate()
912 { 934 {
913 physScene.PE.ResetBroadphasePool(physScene.World); 935 physScene.PE.ResetBroadphasePool(physScene.World);
914 }); 936 });