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authorJustin Clarke Casey2008-12-17 18:42:23 +0000
committerJustin Clarke Casey2008-12-17 18:42:23 +0000
commitff7c8551bab7c8a5b7a075c8899c8aeb51035b67 (patch)
tree75b0383457f6583c65ceeffa2bcbb1904f88e897 /OpenSim/Region/Physics
parent* minor: Comment out high volume 'Getting MapItems' messages (diff)
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* remove mono compiler warnings
* should work - the last compile failure looks like a random glitch...
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs4
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs4
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSScene.cs4
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs4
4 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 3673302..010d9d3 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -67,11 +67,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
67 private List<BasicActor> _actors = new List<BasicActor>(); 67 private List<BasicActor> _actors = new List<BasicActor>();
68 private float[] _heightMap; 68 private float[] _heightMap;
69 69
70 string sceneIdentifier; 70 //protected internal string sceneIdentifier;
71 71
72 public BasicScene(string _sceneIdentifier) 72 public BasicScene(string _sceneIdentifier)
73 { 73 {
74 sceneIdentifier = _sceneIdentifier; 74 //sceneIdentifier = _sceneIdentifier;
75 } 75 }
76 76
77 public override void Initialise(IMesher meshmerizer, IConfigSource config) 77 public override void Initialise(IMesher meshmerizer, IConfigSource config)
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 8f5ffd8..29a19de 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -493,11 +493,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
493 public IMesher mesher; 493 public IMesher mesher;
494 // private IConfigSource m_config; 494 // private IConfigSource m_config;
495 495
496 String identifier; 496 // protected internal String identifier;
497 497
498 public BulletXScene(String sceneIdentifier) 498 public BulletXScene(String sceneIdentifier)
499 { 499 {
500 identifier = sceneIdentifier; 500 //identifier = sceneIdentifier;
501 } 501 }
502 502
503 public static float Gravity 503 public static float Gravity
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
index 43af72d..44a105d 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
@@ -41,11 +41,11 @@ namespace OpenSim.Region.Physics.POSPlugin
41 private float[] _heightMap; 41 private float[] _heightMap;
42 private const float gravity = -9.8f; 42 private const float gravity = -9.8f;
43 43
44 string sceneIdentifier; 44 //protected internal string sceneIdentifier;
45 45
46 public POSScene(String _sceneIdentifier) 46 public POSScene(String _sceneIdentifier)
47 { 47 {
48 sceneIdentifier = _sceneIdentifier; 48 //sceneIdentifier = _sceneIdentifier;
49 } 49 }
50 50
51 public override void Initialise(IMesher meshmerizer, IConfigSource config) 51 public override void Initialise(IMesher meshmerizer, IConfigSource config)
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index a7ee26d..fa59dbe 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -78,10 +78,10 @@ namespace OpenSim.Region.Physics.PhysXPlugin
78 private NxPhysicsSDK mySdk; 78 private NxPhysicsSDK mySdk;
79 private NxScene scene; 79 private NxScene scene;
80 80
81 string sceneIdentifier; 81 // protected internal string sceneIdentifier;
82 public PhysXScene(string _sceneIdentifier) 82 public PhysXScene(string _sceneIdentifier)
83 { 83 {
84 sceneIdentifier = _sceneIdentifier; 84 //sceneIdentifier = _sceneIdentifier;
85 85
86 mySdk = NxPhysicsSDK.CreateSDK(); 86 mySdk = NxPhysicsSDK.CreateSDK();
87 Console.WriteLine("Sdk created - now creating scene"); 87 Console.WriteLine("Sdk created - now creating scene");