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author | Robert Adams | 2014-04-12 17:37:57 -0700 |
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committer | Robert Adams | 2014-04-12 17:37:57 -0700 |
commit | c8914d22ebb66fd9601161c9826d8b29ff6cb561 (patch) | |
tree | ca52fe7a5b864bf7f0c208a13c9e1fd361091d89 /OpenSim/Region/Physics | |
parent | Refactor: Rename GetOtherSetting to GetSetting and make SetOtherSetting private (diff) | |
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BulletSim: reduce the terrain collison margin to be the same as other
objects in the world.
This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index c977a5d..f2ad528 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -553,7 +553,7 @@ public static class BSParam | |||
553 | new ParameterDefn<float>("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" , | 553 | new ParameterDefn<float>("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" , |
554 | 0.0f ), | 554 | 0.0f ), |
555 | new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" , | 555 | new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" , |
556 | 0.08f ), | 556 | 0.04f ), |
557 | 557 | ||
558 | new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", | 558 | new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", |
559 | 0.2f ), | 559 | 0.2f ), |