From c8914d22ebb66fd9601161c9826d8b29ff6cb561 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sat, 12 Apr 2014 17:37:57 -0700 Subject: BulletSim: reduce the terrain collison margin to be the same as other objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain. --- OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index c977a5d..f2ad528 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -553,7 +553,7 @@ public static class BSParam new ParameterDefn("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" , 0.0f ), new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" , - 0.08f ), + 0.04f ), new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", 0.2f ), -- cgit v1.1