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authorRobert Adams2014-04-12 17:37:57 -0700
committerRobert Adams2014-04-12 17:37:57 -0700
commitc8914d22ebb66fd9601161c9826d8b29ff6cb561 (patch)
treeca52fe7a5b864bf7f0c208a13c9e1fd361091d89 /OpenSim/Region/Physics
parentRefactor: Rename GetOtherSetting to GetSetting and make SetOtherSetting private (diff)
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BulletSim: reduce the terrain collison margin to be the same as other
objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain.
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index c977a5d..f2ad528 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -553,7 +553,7 @@ public static class BSParam
553 new ParameterDefn<float>("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" , 553 new ParameterDefn<float>("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" ,
554 0.0f ), 554 0.0f ),
555 new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" , 555 new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" ,
556 0.08f ), 556 0.04f ),
557 557
558 new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", 558 new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.",
559 0.2f ), 559 0.2f ),