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author | Justin Clark-Casey (justincc) | 2011-12-14 21:27:47 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-14 21:27:47 +0000 |
commit | 6f2d80cc930c83e81cc351f6e66a206141cf084a (patch) | |
tree | 19effdb7f04a656651c49b3336699a11402183a2 /OpenSim/Region/Physics | |
parent | Simplify some manipulation of _taintedActors in OdeScene (diff) | |
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minor: add some currently commented log lines for use in debugging
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index a6c2eca..da540fa 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1699,6 +1699,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1699 | 1699 | ||
1700 | public override void RemoveAvatar(PhysicsActor actor) | 1700 | public override void RemoveAvatar(PhysicsActor actor) |
1701 | { | 1701 | { |
1702 | // m_log.DebugFormat( | ||
1703 | // "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}", | ||
1704 | // actor.Name, actor.LocalID, Name); | ||
1705 | |||
1702 | //m_log.Debug("[PHYSICS]:ODELOCK"); | 1706 | //m_log.Debug("[PHYSICS]:ODELOCK"); |
1703 | ((OdeCharacter) actor).Destroy(); | 1707 | ((OdeCharacter) actor).Destroy(); |
1704 | } | 1708 | } |
@@ -1707,6 +1711,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1707 | { | 1711 | { |
1708 | if (!_characters.Contains(chr)) | 1712 | if (!_characters.Contains(chr)) |
1709 | { | 1713 | { |
1714 | // m_log.DebugFormat( | ||
1715 | // "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}", chr.Name, chr.LocalID, Name); | ||
1716 | |||
1710 | _characters.Add(chr); | 1717 | _characters.Add(chr); |
1711 | 1718 | ||
1712 | if (chr.bad) | 1719 | if (chr.bad) |
@@ -1765,7 +1772,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1765 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1772 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1766 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | 1773 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
1767 | { | 1774 | { |
1768 | // m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid); | 1775 | // m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name); |
1769 | 1776 | ||
1770 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | 1777 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); |
1771 | } | 1778 | } |