From 6f2d80cc930c83e81cc351f6e66a206141cf084a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 14 Dec 2011 21:27:47 +0000 Subject: minor: add some currently commented log lines for use in debugging --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index a6c2eca..da540fa 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -1699,6 +1699,10 @@ namespace OpenSim.Region.Physics.OdePlugin public override void RemoveAvatar(PhysicsActor actor) { +// m_log.DebugFormat( +// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}", +// actor.Name, actor.LocalID, Name); + //m_log.Debug("[PHYSICS]:ODELOCK"); ((OdeCharacter) actor).Destroy(); } @@ -1707,6 +1711,9 @@ namespace OpenSim.Region.Physics.OdePlugin { if (!_characters.Contains(chr)) { +// m_log.DebugFormat( +// "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}", chr.Name, chr.LocalID, Name); + _characters.Add(chr); if (chr.bad) @@ -1765,7 +1772,7 @@ namespace OpenSim.Region.Physics.OdePlugin public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid) { -// m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid); +// m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name); return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); } -- cgit v1.1