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authorUbitUmarov2012-03-11 06:32:06 +0000
committerUbitUmarov2012-03-11 06:32:06 +0000
commit21a76a619f62e76f366d8bfa1f37f776cfb92fa3 (patch)
treee8ec6257f3ec47232ac6d25c87202ce5745e55ee /OpenSim/Region/Physics/UbitOdePlugin
parentMerge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
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initial steps to support physical phantoms
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs6
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs28
2 files changed, 31 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 563d527..63b29ba 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Physics.OdePlugin
65 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 65 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
66 66
67 private bool m_isphysical; 67 private bool m_isphysical;
68 private bool m_isPhantom;
68 private bool m_fakeisphysical; 69 private bool m_fakeisphysical;
69 70
70 protected bool m_building; 71 protected bool m_building;
@@ -831,9 +832,10 @@ namespace OpenSim.Region.Physics.OdePlugin
831 832
832 833
833 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, 834 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
834 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) 835 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,uint plocalID)
835 { 836 {
836 Name = primName; 837 Name = primName;
838 LocalID = plocalID;
837 839
838 m_vehicle = null; 840 m_vehicle = null;
839 841
@@ -908,6 +910,8 @@ namespace OpenSim.Region.Physics.OdePlugin
908 m_isSelected = false; 910 m_isSelected = false;
909 m_delaySelect = false; 911 m_delaySelect = false;
910 912
913 m_isPhantom = pisPhantom;
914
911 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; 915 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
912 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; 916 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
913 917
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 14516f9..b111172 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1140,12 +1140,29 @@ namespace OpenSim.Region.Physics.OdePlugin
1140 OdePrim newPrim; 1140 OdePrim newPrim;
1141 lock (OdeLock) 1141 lock (OdeLock)
1142 { 1142 {
1143 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical); 1143 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,localID);
1144
1145 lock (_prims)
1146 _prims.Add(newPrim);
1147 }
1148 return newPrim;
1149 }
1150
1151 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1152 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, uint localID)
1153 {
1154 Vector3 pos = position;
1155 Vector3 siz = size;
1156 Quaternion rot = rotation;
1157
1158 OdePrim newPrim;
1159 lock (OdeLock)
1160 {
1161 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,isPhantom,localID);
1144 1162
1145 lock (_prims) 1163 lock (_prims)
1146 _prims.Add(newPrim); 1164 _prims.Add(newPrim);
1147 } 1165 }
1148 newPrim.LocalID = localID;
1149 return newPrim; 1166 return newPrim;
1150 } 1167 }
1151 1168
@@ -1169,6 +1186,13 @@ namespace OpenSim.Region.Physics.OdePlugin
1169 } 1186 }
1170 1187
1171 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1188 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1189 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1190 {
1191 return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, localid);
1192 }
1193
1194
1195 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1172 Vector3 size, Quaternion rotation, bool isPhysical, uint localid) 1196 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1173 { 1197 {
1174#if SPAM 1198#if SPAM