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authorUbitUmarov2012-10-19 03:50:00 +0100
committerUbitUmarov2012-10-19 03:50:00 +0100
commitb51c26ab40579a3e7a21df54b15a72a5c464ae41 (patch)
treea6e12a07945802c737215849f9d91fceee7aa7d4 /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
parent[UNTESTED] core Ode: let broken mesh physical prims collide with land as (diff)
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UbitOde stop doing a copy of the asset data using just the reference to
it. It costs a lot of cpu and doesn't seem all that usefull.
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