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author | UbitUmarov | 2014-09-29 20:17:05 +0100 |
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committer | UbitUmarov | 2014-09-29 20:17:05 +0100 |
commit | 3052a5388954592861e0a55681844115485b6ae7 (patch) | |
tree | fa3fafcc33826448978f27e71bdf9151a755b23a /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |
parent | change permitions again (diff) | |
download | opensim-SC_OLD-3052a5388954592861e0a55681844115485b6ae7.zip opensim-SC_OLD-3052a5388954592861e0a55681844115485b6ae7.tar.gz opensim-SC_OLD-3052a5388954592861e0a55681844115485b6ae7.tar.bz2 opensim-SC_OLD-3052a5388954592861e0a55681844115485b6ae7.tar.xz |
change avatar physics and motion control. Still not that good :(
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 167 |
1 files changed, 156 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 9bf2abe..2adbe01 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -935,18 +935,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
935 | SharedTmpcontact.surface.mu = mu; | 935 | SharedTmpcontact.surface.mu = mu; |
936 | SharedTmpcontact.surface.bounce = bounce; | 936 | SharedTmpcontact.surface.bounce = bounce; |
937 | 937 | ||
938 | d.ContactGeom altContact = new d.ContactGeom(); | ||
939 | bool useAltcontact = false; | ||
940 | bool noskip = true; | ||
941 | |||
938 | while (true) | 942 | while (true) |
939 | { | 943 | { |
940 | // if (!(IgnoreNegSides && curContact.side1 < 0)) | 944 | // if (!(IgnoreNegSides && curContact.side1 < 0)) |
941 | { | 945 | { |
942 | bool noskip = true; | 946 | noskip = true; |
947 | useAltcontact = false; | ||
948 | |||
943 | if (dop1ava) | 949 | if (dop1ava) |
944 | { | 950 | { |
945 | if (!(((OdeCharacter)p1).Collide(g1, g2, false, ref curContact, ref FeetCollision))) | 951 | if ((((OdeCharacter)p1).Collide(g1, g2, false, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision))) |
946 | noskip = false; | ||
947 | else | ||
948 | { | 952 | { |
949 | if(p2.PhysicsActorType == (int)ActorTypes.Agent) | 953 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) |
950 | { | 954 | { |
951 | p1.CollidingObj = true; | 955 | p1.CollidingObj = true; |
952 | p2.CollidingObj = true; | 956 | p2.CollidingObj = true; |
@@ -954,18 +958,32 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
954 | else if (p2.Velocity.LengthSquared() > 0.0f) | 958 | else if (p2.Velocity.LengthSquared() > 0.0f) |
955 | p2.CollidingObj = true; | 959 | p2.CollidingObj = true; |
956 | } | 960 | } |
961 | else | ||
962 | noskip = false; | ||
957 | } | 963 | } |
958 | else if (dop2ava) | 964 | else if (dop2ava) |
959 | { | 965 | { |
960 | if (!(((OdeCharacter)p2).Collide(g2,g1, true, ref curContact, ref FeetCollision))) | 966 | if ((((OdeCharacter)p2).Collide(g2, g1, true, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision))) |
967 | { | ||
968 | if (p1.PhysicsActorType == (int)ActorTypes.Agent) | ||
969 | { | ||
970 | p1.CollidingObj = true; | ||
971 | p2.CollidingObj = true; | ||
972 | } | ||
973 | else if (p2.Velocity.LengthSquared() > 0.0f) | ||
974 | p1.CollidingObj = true; | ||
975 | } | ||
976 | else | ||
961 | noskip = false; | 977 | noskip = false; |
962 | else if (p1.Velocity.LengthSquared() > 0.0f) | ||
963 | p1.CollidingObj = true; | ||
964 | } | 978 | } |
965 | 979 | ||
966 | if (noskip) | 980 | if (noskip) |
967 | { | 981 | { |
968 | Joint = CreateContacJoint(ref curContact); | 982 | if(useAltcontact) |
983 | Joint = CreateContacJoint(ref altContact); | ||
984 | else | ||
985 | Joint = CreateContacJoint(ref curContact); | ||
986 | |||
969 | if (Joint == IntPtr.Zero) | 987 | if (Joint == IntPtr.Zero) |
970 | break; | 988 | break; |
971 | 989 | ||
@@ -1924,12 +1942,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1924 | dy = 0; | 1942 | dy = 0; |
1925 | } | 1943 | } |
1926 | } | 1944 | } |
1927 | |||
1928 | else | 1945 | else |
1929 | { | 1946 | { |
1930 | // we still have square fixed size regions | 1947 | // we still have square fixed size regions |
1931 | // also flip x and y because of how map is done for ODE fliped axis | 1948 | // also flip x and y because of how map is done for ODE fliped axis |
1932 | // so ix,iy,dx and dy are inter exchanged | 1949 | // so ix,iy,dx and dy are inter exchanged |
1950 | |||
1933 | if (x < regsize - 1) | 1951 | if (x < regsize - 1) |
1934 | { | 1952 | { |
1935 | iy = (int)x; | 1953 | iy = (int)x; |
@@ -1976,7 +1994,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1976 | */ | 1994 | */ |
1977 | h0 = ((float)heights[iy]); // 0,0 vertice | 1995 | h0 = ((float)heights[iy]); // 0,0 vertice |
1978 | 1996 | ||
1979 | if ((dy > dx)) | 1997 | if (dy>dx) |
1980 | { | 1998 | { |
1981 | iy += regsize; | 1999 | iy += regsize; |
1982 | h2 = (float)heights[iy]; // 0,1 vertice | 2000 | h2 = (float)heights[iy]; // 0,1 vertice |
@@ -1994,6 +2012,133 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1994 | return h0 + h1 + h2; | 2012 | return h0 + h1 + h2; |
1995 | } | 2013 | } |
1996 | 2014 | ||
2015 | public Vector3 GetTerrainNormalAtXY(float x, float y) | ||
2016 | { | ||
2017 | int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
2018 | int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
2019 | |||
2020 | IntPtr heightFieldGeom = IntPtr.Zero; | ||
2021 | Vector3 norm = new Vector3(0, 0, 1); | ||
2022 | |||
2023 | // get region map | ||
2024 | if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom)) | ||
2025 | return norm; | ||
2026 | |||
2027 | if (heightFieldGeom == IntPtr.Zero) | ||
2028 | return norm; | ||
2029 | |||
2030 | if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) | ||
2031 | return norm; | ||
2032 | |||
2033 | // TerrainHeightField for ODE as offset 1m | ||
2034 | x += 1f - offsetX; | ||
2035 | y += 1f - offsetY; | ||
2036 | |||
2037 | // make position fit into array | ||
2038 | if (x < 0) | ||
2039 | x = 0; | ||
2040 | if (y < 0) | ||
2041 | y = 0; | ||
2042 | |||
2043 | // integer indexs | ||
2044 | int ix; | ||
2045 | int iy; | ||
2046 | // interpolators offset | ||
2047 | float dx; | ||
2048 | float dy; | ||
2049 | |||
2050 | |||
2051 | int regsize = (int)Constants.RegionSize + 3; // map size see setterrain number of samples | ||
2052 | int xstep = 1; | ||
2053 | int ystep = regsize; | ||
2054 | bool firstTri = false; | ||
2055 | |||
2056 | if (OdeUbitLib) | ||
2057 | { | ||
2058 | if (x < regsize - 1) | ||
2059 | { | ||
2060 | ix = (int)x; | ||
2061 | dx = x - (float)ix; | ||
2062 | } | ||
2063 | else // out world use external height | ||
2064 | { | ||
2065 | ix = regsize - 2; | ||
2066 | dx = 0; | ||
2067 | } | ||
2068 | if (y < regsize - 1) | ||
2069 | { | ||
2070 | iy = (int)y; | ||
2071 | dy = y - (float)iy; | ||
2072 | } | ||
2073 | else | ||
2074 | { | ||
2075 | iy = regsize - 2; | ||
2076 | dy = 0; | ||
2077 | } | ||
2078 | firstTri = dy > dx; | ||
2079 | } | ||
2080 | |||
2081 | else | ||
2082 | { | ||
2083 | xstep = regsize; | ||
2084 | ystep = 1; | ||
2085 | // we still have square fixed size regions | ||
2086 | // also flip x and y because of how map is done for ODE fliped axis | ||
2087 | // so ix,iy,dx and dy are inter exchanged | ||
2088 | if (x < regsize - 1) | ||
2089 | { | ||
2090 | iy = (int)x; | ||
2091 | dy = x - (float)iy; | ||
2092 | } | ||
2093 | else // out world use external height | ||
2094 | { | ||
2095 | iy = regsize - 2; | ||
2096 | dy = 0; | ||
2097 | } | ||
2098 | if (y < regsize - 1) | ||
2099 | { | ||
2100 | ix = (int)y; | ||
2101 | dx = y - (float)ix; | ||
2102 | } | ||
2103 | else | ||
2104 | { | ||
2105 | ix = regsize - 2; | ||
2106 | dx = 0; | ||
2107 | } | ||
2108 | firstTri = dx > dy; | ||
2109 | } | ||
2110 | |||
2111 | float h0; | ||
2112 | float h1; | ||
2113 | float h2; | ||
2114 | |||
2115 | iy *= regsize; | ||
2116 | iy += ix; // all indexes have iy + ix | ||
2117 | |||
2118 | float[] heights = TerrainHeightFieldHeights[heightFieldGeom]; | ||
2119 | |||
2120 | if (firstTri) | ||
2121 | { | ||
2122 | h1 = ((float)heights[iy]); // 0,0 vertice | ||
2123 | iy += ystep; | ||
2124 | h0 = (float)heights[iy]; // 0,1 | ||
2125 | h2 = (float)heights[iy+xstep]; // 1,1 vertice | ||
2126 | norm.X = h0 - h2; | ||
2127 | norm.Y = h1 - h0; | ||
2128 | } | ||
2129 | else | ||
2130 | { | ||
2131 | h2 = ((float)heights[iy]); // 0,0 vertice | ||
2132 | iy += xstep; | ||
2133 | h0 = ((float)heights[iy]); // 1,0 vertice | ||
2134 | h1 = (float)heights[iy+ystep]; // vertice 1,1 | ||
2135 | norm.X = h2 - h0; | ||
2136 | norm.Y = h0 - h1; | ||
2137 | } | ||
2138 | norm.Z = 1; | ||
2139 | norm.Normalize(); | ||
2140 | return norm; | ||
2141 | } | ||
1997 | 2142 | ||
1998 | public override void SetTerrain(float[] heightMap) | 2143 | public override void SetTerrain(float[] heightMap) |
1999 | { | 2144 | { |