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authorUbitUmarov2012-07-07 03:16:41 +0100
committerUbitUmarov2012-07-07 03:16:41 +0100
commitd50b852d530bd17f2bb5a7964e9ddf81acff9146 (patch)
tree12f62c914e23750f9e4c5ae6651048d6ef5d71ce /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
parent added llSetVelocity. will refuse to work on vehicles and on attachments ( th... (diff)
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ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 6c72324..4552f3f 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -526,8 +526,8 @@ namespace OpenSim.Region.Physics.OdePlugin
526 d.WorldSetGravity(world, gravityx, gravityy, gravityz); 526 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
527 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); 527 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
528 528
529 d.WorldSetLinearDamping(world, 0.001f); 529 d.WorldSetLinearDamping(world, 0.002f);
530 d.WorldSetAngularDamping(world, 0.001f); 530 d.WorldSetAngularDamping(world, 0.002f);
531 d.WorldSetAngularDampingThreshold(world, 0f); 531 d.WorldSetAngularDampingThreshold(world, 0f);
532 d.WorldSetLinearDampingThreshold(world, 0f); 532 d.WorldSetLinearDampingThreshold(world, 0f);
533 d.WorldSetMaxAngularSpeed(world, 100f); 533 d.WorldSetMaxAngularSpeed(world, 100f);