From d50b852d530bd17f2bb5a7964e9ddf81acff9146 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 7 Jul 2012 03:16:41 +0100 Subject: ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities --- OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs') diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 6c72324..4552f3f 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs @@ -526,8 +526,8 @@ namespace OpenSim.Region.Physics.OdePlugin d.WorldSetGravity(world, gravityx, gravityy, gravityz); d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); - d.WorldSetLinearDamping(world, 0.001f); - d.WorldSetAngularDamping(world, 0.001f); + d.WorldSetLinearDamping(world, 0.002f); + d.WorldSetAngularDamping(world, 0.002f); d.WorldSetAngularDampingThreshold(world, 0f); d.WorldSetLinearDampingThreshold(world, 0f); d.WorldSetMaxAngularSpeed(world, 100f); -- cgit v1.1