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authorteravus2012-12-29 08:53:58 -0500
committerteravus2012-12-29 08:53:58 -0500
commit6797ac14741851efa5ba60a00891e18cf7755c80 (patch)
treeb2b9b4870100f12d59d3bcd257349051fdede2d4 /OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
parentbug fix, cleanup... (diff)
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* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
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