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author | UbitUmarov | 2012-04-17 14:24:13 +0100 |
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committer | UbitUmarov | 2012-04-17 14:24:13 +0100 |
commit | d7e24542818ed3edfa57ce748ad2c0bad8f694f4 (patch) | |
tree | 2892349a3acadbffb331e7485bc72dc8f09cff3a /OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |
parent | ubitODE: bug fix let avatars colide with volume detectors (diff) | |
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ubitODE: - made avatar/ground collision pid servo a bit softer since seems a bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 9c1b87b..1c8de56 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -851,10 +851,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
851 | float depth = terrainheight - chrminZ; | 851 | float depth = terrainheight - chrminZ; |
852 | if (!flying) | 852 | if (!flying) |
853 | { | 853 | { |
854 | vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50; | 854 | vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 30; |
855 | } | 855 | } |
856 | else | 856 | else |
857 | vec.Z = depth * PID_P * 50; | 857 | vec.Z = depth * PID_P * 30; |
858 | 858 | ||
859 | /* | 859 | /* |
860 | Vector3 vtmp; | 860 | Vector3 vtmp; |