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authorDan Lake2012-02-01 16:25:35 -0800
committerDan Lake2012-02-01 16:25:35 -0800
commitc10193c72b1f029a958f04d2f5d7ee384e693aaa (patch)
tree052ec7e973c15b158310511197affad14eb9c64f /OpenSim/Region/Physics/OdePlugin
parentTrigger event when prims are scheduled for an update. This gives modules earl... (diff)
parentSmall optimization to last commit (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs40
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs32
2 files changed, 59 insertions, 13 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 68999fc..7c1c046 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -134,9 +134,18 @@ namespace OpenSim.Region.Physics.OdePlugin
134 | CollisionCategories.Body 134 | CollisionCategories.Body
135 | CollisionCategories.Character 135 | CollisionCategories.Character
136 | CollisionCategories.Land); 136 | CollisionCategories.Land);
137 internal IntPtr Body = IntPtr.Zero; 137 /// <summary>
138 /// Body for dynamics simulation
139 /// </summary>
140 internal IntPtr Body { get; private set; }
141
138 private OdeScene _parent_scene; 142 private OdeScene _parent_scene;
139 internal IntPtr Shell = IntPtr.Zero; 143
144 /// <summary>
145 /// Collision geometry
146 /// </summary>
147 internal IntPtr Shell { get; private set; }
148
140 private IntPtr Amotor = IntPtr.Zero; 149 private IntPtr Amotor = IntPtr.Zero;
141 private d.Mass ShellMass; 150 private d.Mass ShellMass;
142 151
@@ -1018,6 +1027,13 @@ namespace OpenSim.Region.Physics.OdePlugin
1018 /// <param name="tensor"></param> 1027 /// <param name="tensor"></param>
1019 private void CreateOdeStructures(float npositionX, float npositionY, float npositionZ, float tensor) 1028 private void CreateOdeStructures(float npositionX, float npositionY, float npositionZ, float tensor)
1020 { 1029 {
1030 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1031 {
1032 m_log.ErrorFormat(
1033 "[ODE CHARACTER]: Creating ODE structures for {0} even though some already exist. Shell = {1}, Body = {2}, Amotor = {3}",
1034 Name, Shell, Body, Amotor);
1035 }
1036
1021 int dAMotorEuler = 1; 1037 int dAMotorEuler = 1;
1022// _parent_scene.waitForSpaceUnlock(_parent_scene.space); 1038// _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1023 if (CAPSULE_LENGTH <= 0) 1039 if (CAPSULE_LENGTH <= 0)
@@ -1032,6 +1048,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1032 CAPSULE_RADIUS = 0.01f; 1048 CAPSULE_RADIUS = 0.01f;
1033 } 1049 }
1034 1050
1051// lock (OdeScene.UniversalColliderSyncObject)
1035 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); 1052 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
1036 1053
1037 d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); 1054 d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
@@ -1135,6 +1152,14 @@ namespace OpenSim.Region.Physics.OdePlugin
1135 /// </summary> 1152 /// </summary>
1136 internal void DestroyOdeStructures() 1153 internal void DestroyOdeStructures()
1137 { 1154 {
1155 // Create avatar capsule and related ODE data
1156 if (Shell == IntPtr.Zero || Body == IntPtr.Zero || Amotor == IntPtr.Zero)
1157 {
1158 m_log.ErrorFormat(
1159 "[ODE CHARACTER]: Destroying ODE structures for {0} even though some are already null. Shell = {1}, Body = {2}, Amotor = {3}",
1160 Name, Shell, Body, Amotor);
1161 }
1162
1138 // destroy avatar capsule and related ODE data 1163 // destroy avatar capsule and related ODE data
1139 if (Amotor != IntPtr.Zero) 1164 if (Amotor != IntPtr.Zero)
1140 { 1165 {
@@ -1155,7 +1180,9 @@ namespace OpenSim.Region.Physics.OdePlugin
1155 1180
1156 if (Shell != IntPtr.Zero) 1181 if (Shell != IntPtr.Zero)
1157 { 1182 {
1183// lock (OdeScene.UniversalColliderSyncObject)
1158 d.GeomDestroy(Shell); 1184 d.GeomDestroy(Shell);
1185
1159 _parent_scene.geom_name_map.Remove(Shell); 1186 _parent_scene.geom_name_map.Remove(Shell);
1160 _parent_scene.actor_name_map.Remove(Shell); 1187 _parent_scene.actor_name_map.Remove(Shell);
1161 1188
@@ -1260,15 +1287,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1260 { 1287 {
1261 if (m_tainted_isPhysical) 1288 if (m_tainted_isPhysical)
1262 { 1289 {
1263 // Create avatar capsule and related ODE data
1264 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1265 {
1266 m_log.Warn("[ODE CHARACTER]: re-creating the following avatar ODE data for " + Name + ", even though it already exists - "
1267 + (Shell!=IntPtr.Zero ? "Shell ":"")
1268 + (Body!=IntPtr.Zero ? "Body ":"")
1269 + (Amotor!=IntPtr.Zero ? "Amotor ":""));
1270 }
1271
1272 CreateOdeStructures(_position.X, _position.Y, _position.Z, m_tensor); 1290 CreateOdeStructures(_position.X, _position.Y, _position.Z, m_tensor);
1273 _parent_scene.AddCharacter(this); 1291 _parent_scene.AddCharacter(this);
1274 } 1292 }
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 228eca9..4530c09 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -105,6 +105,32 @@ namespace OpenSim.Region.Physics.OdePlugin
105 private readonly ILog m_log; 105 private readonly ILog m_log;
106 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); 106 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
107 107
108 /// <summary>
109 /// Provide a sync object so that only one thread calls d.Collide() at a time across all OdeScene instances.
110 /// </summary>
111 /// <remarks>
112 /// With ODE as of r1755 (though also tested on r1860), only one thread can call d.Collide() at a
113 /// time, even where physics objects are in entirely different ODE worlds. This is because generating contacts
114 /// uses a static cache at the ODE level.
115 ///
116 /// Without locking, simulators running multiple regions will eventually crash with a native stack trace similar
117 /// to
118 ///
119 /// mono() [0x489171]
120 /// mono() [0x4d154f]
121 /// /lib/x86_64-linux-gnu/libpthread.so.0(+0xfc60) [0x7f6ded592c60]
122 /// .../opensim/bin/libode-x86_64.so(_ZN6Opcode11OBBCollider8_CollideEPKNS_14AABBNoLeafNodeE+0xd7a) [0x7f6dd822628a]
123 ///
124 /// ODE provides an experimental option to cache in thread local storage but compiling ODE with this option
125 /// causes OpenSimulator to immediately crash with a native stack trace similar to
126 ///
127 /// mono() [0x489171]
128 /// mono() [0x4d154f]
129 /// /lib/x86_64-linux-gnu/libpthread.so.0(+0xfc60) [0x7f03c9849c60]
130 /// .../opensim/bin/libode-x86_64.so(_Z12dCollideCCTLP6dxGeomS0_iP12dContactGeomi+0x92) [0x7f03b44bcf82]
131 /// </remarks>
132 internal static Object UniversalColliderSyncObject = new Object();
133
108 private Random fluidRandomizer = new Random(Environment.TickCount); 134 private Random fluidRandomizer = new Random(Environment.TickCount);
109 135
110 private const uint m_regionWidth = Constants.RegionSize; 136 private const uint m_regionWidth = Constants.RegionSize;
@@ -799,7 +825,9 @@ namespace OpenSim.Region.Physics.OdePlugin
799 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) 825 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
800 return; 826 return;
801 827
802 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); 828 lock (OdeScene.UniversalColliderSyncObject)
829 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
830
803 if (count > contacts.Length) 831 if (count > contacts.Length)
804 m_log.Error("[ODE SCENE]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length); 832 m_log.Error("[ODE SCENE]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length);
805 } 833 }
@@ -1525,7 +1553,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1525 chr.CollidingGround = false; 1553 chr.CollidingGround = false;
1526 chr.CollidingObj = false; 1554 chr.CollidingObj = false;
1527 1555
1528 // test the avatar's geometry for collision with the space 1556 // Test the avatar's geometry for collision with the space
1529 // This will return near and the space that they are the closest to 1557 // This will return near and the space that they are the closest to
1530 // And we'll run this again against the avatar and the space segment 1558 // And we'll run this again against the avatar and the space segment
1531 // This will return with a bunch of possible objects in the space segment 1559 // This will return with a bunch of possible objects in the space segment