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authorTeravus Ovares (Dan Olivares)2009-10-10 04:01:36 -0400
committerTeravus Ovares (Dan Olivares)2009-10-10 04:01:36 -0400
commit8271528b1fe49d99cf5b64d3644864ba4aa097c1 (patch)
treeaed5d2f4985f68e9e20d26c8758bef740a8a57e4 /OpenSim/Region/Physics/OdePlugin
parentMerge branch 'master' of ssh://MyConnection/var/git/opensim (diff)
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* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms. * This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 7a86b6e..bd81d50 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1318,6 +1318,9 @@ namespace OpenSim.Region.Physics.OdePlugin
1318 1318
1319 internal void AddCollisionFrameTime(int p) 1319 internal void AddCollisionFrameTime(int p)
1320 { 1320 {
1321 // protect it from overflow crashing
1322 if (m_eventsubscription + p >= int.MaxValue)
1323 m_eventsubscription = 0;
1321 m_eventsubscription += p; 1324 m_eventsubscription += p;
1322 } 1325 }
1323 } 1326 }