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author | Justin Clark-Casey (justincc) | 2011-11-21 19:30:21 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-21 19:31:29 +0000 |
commit | 3becda919e0cb82e29742c50923f1b72c1a02241 (patch) | |
tree | 22ff3bd37b114da1b8f80a7f4c4e836ca9a4d7c7 /OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |
parent | When changing avatar size in ODE, remove the old actor from the name and acto... (diff) | |
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move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
This saves us having to do it separately when a character capsule size is changed
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index d5c3250..05455dc 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1716,8 +1716,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1716 | if (!_characters.Contains(chr)) | 1716 | if (!_characters.Contains(chr)) |
1717 | { | 1717 | { |
1718 | _characters.Add(chr); | 1718 | _characters.Add(chr); |
1719 | geom_name_map[chr.Shell] = Name; | ||
1720 | actor_name_map[chr.Shell] = chr; | ||
1721 | 1719 | ||
1722 | if (chr.bad) | 1720 | if (chr.bad) |
1723 | m_log.ErrorFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); | 1721 | m_log.ErrorFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); |