aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-02-18 01:52:25 +0000
committerTeravus Ovares2008-02-18 01:52:25 +0000
commit8edaada1d3a8766f0759ddd42bdbf96c864ef30c (patch)
treede494add7658b6c9c5e7f50fc81040d2ba5abeac /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parentThank you Hashbox for adding the (diff)
downloadopensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.zip
opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.gz
opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.bz2
opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.xz
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index c4d249d..3817868 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -702,13 +702,13 @@ namespace OpenSim.Region.Physics.OdePlugin
702 } 702 }
703 } 703 }
704 704
705 public override PhysicsActor AddAvatar(string avName, PhysicsVector position) 705 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size)
706 { 706 {
707 PhysicsVector pos = new PhysicsVector(); 707 PhysicsVector pos = new PhysicsVector();
708 pos.X = position.X; 708 pos.X = position.X;
709 pos.Y = position.Y; 709 pos.Y = position.Y;
710 pos.Z = position.Z; 710 pos.Z = position.Z;
711 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode); 711 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size);
712 _characters.Add(newAv); 712 _characters.Add(newAv);
713 return newAv; 713 return newAv;
714 } 714 }