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authorTeravus Ovares2008-01-19 22:51:16 +0000
committerTeravus Ovares2008-01-19 22:51:16 +0000
commit4f9c7288cd7ad2967d8f8bb8514dfcf166133474 (patch)
tree9e0b43fd1efa9e8a8633f9af25bc1eba0178db2c /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parentMost is back in its original state :) Hope I didn't break anything... *looks ... (diff)
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* Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
* Be advised.. these are not ellipsoids.. these are spheres.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 41e195b..0563992 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -338,7 +338,7 @@ namespace OpenSim.Region.Physics.OdePlugin
338 { 338 {
339 //This is disabled at the moment only because it needs more tweaking 339 //This is disabled at the moment only because it needs more tweaking
340 //It will eventually be uncommented 340 //It will eventually be uncommented
341 341 /*
342 if (contacts[i].depth >= 1.00f) 342 if (contacts[i].depth >= 1.00f)
343 { 343 {
344 //MainLog.Instance.Debug("PHYSICS",contacts[i].depth.ToString()); 344 //MainLog.Instance.Debug("PHYSICS",contacts[i].depth.ToString());
@@ -381,7 +381,7 @@ namespace OpenSim.Region.Physics.OdePlugin
381 //contacts[i].depth = 0.0000000f; 381 //contacts[i].depth = 0.0000000f;
382 } 382 }
383 } 383 }
384 384 */
385 385
386 // If you interpenetrate a prim with another prim 386 // If you interpenetrate a prim with another prim
387 if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim) 387 if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)