diff options
author | Justin Clark-Casey (justincc) | 2012-06-01 00:26:11 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-06-01 00:26:11 +0100 |
commit | 878b67b333320070f643dfdd11e0a9c6ff453543 (patch) | |
tree | 40b1a6e59821ccd91e3c14be543b02bbfd35cbb8 /OpenSim/Region/Physics/OdePlugin/OdePhysicsJoint.cs | |
parent | Add an optional mechanism for physics modules to collect and return arbitrary... (diff) | |
download | opensim-SC_OLD-878b67b333320070f643dfdd11e0a9c6ff453543.zip opensim-SC_OLD-878b67b333320070f643dfdd11e0a9c6ff453543.tar.gz opensim-SC_OLD-878b67b333320070f643dfdd11e0a9c6ff453543.tar.bz2 opensim-SC_OLD-878b67b333320070f643dfdd11e0a9c6ff453543.tar.xz |
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.
Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePhysicsJoint.cs')
0 files changed, 0 insertions, 0 deletions