aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
diff options
context:
space:
mode:
authorTeravus Ovares2009-01-25 04:34:00 +0000
committerTeravus Ovares2009-01-25 04:34:00 +0000
commit76206543e83661bbf04ee046b10b27736c589c81 (patch)
tree0379cb3411bfea0e8348092de8d4d50f30fb9934 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentUpdate svn properties. (diff)
downloadopensim-SC_OLD-76206543e83661bbf04ee046b10b27736c589c81.zip
opensim-SC_OLD-76206543e83661bbf04ee046b10b27736c589c81.tar.gz
opensim-SC_OLD-76206543e83661bbf04ee046b10b27736c589c81.tar.bz2
opensim-SC_OLD-76206543e83661bbf04ee046b10b27736c589c81.tar.xz
* Adds console command, 'predecode-j2k <number of threads>' to load all of the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1.
* Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
0 files changed, 0 insertions, 0 deletions