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authorJohn Hurliman2009-10-25 23:16:12 -0700
committerJohn Hurliman2009-10-26 18:23:43 -0700
commitd199767e6991d6f368661fce9c5a072e564b8a4b (patch)
treed9347b8a424c0164e208f908613aa8fe1511444b /OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
parent* Double the priority on avatar bake texture requests to get avatars rezzing ... (diff)
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Experimental change of PhysicsVector to Vector3. Untested
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 019c78b..4a802cd 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Physics.OdePlugin
232 232
233 }//end ProcessFloatVehicleParam 233 }//end ProcessFloatVehicleParam
234 234
235 internal void ProcessVectorVehicleParam(Vehicle pParam, PhysicsVector pValue) 235 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
236 { 236 {
237 switch (pParam) 237 switch (pParam)
238 { 238 {