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author | Charles Krinke | 2008-05-28 14:03:08 +0000 |
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committer | Charles Krinke | 2008-05-28 14:03:08 +0000 |
commit | 06147d0492e91c06a7d8f3a19c20897033f560a3 (patch) | |
tree | 5010f60eafa04b6907c5edc5d2233b06584d4c8e /OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs | |
parent | Mantis#1398. Thank you kindly, cmickeyb for a patch that: (diff) | |
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Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object
inventory sound names. llStopSound clears prim data and sends full update.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs')
0 files changed, 0 insertions, 0 deletions