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authorDahlia Trimble2008-08-22 07:06:33 +0000
committerDahlia Trimble2008-08-22 07:06:33 +0000
commit261876fd47a9a8aca70c2096d9c787c4ff51f8b4 (patch)
tree73906f5e3eba279617468308c97a2e8a2dc28221 /OpenSim/Region/Physics/Meshing/SculptMesh.cs
parentMantis#904. Thank you kindly, Jonc for a patch that solves: (diff)
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Commented out the float array "normals" in the Mesh object and all references to save memory as it was unused
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/SculptMesh.cs')
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 1c3153a..360b2f7 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -202,7 +202,7 @@ namespace OpenSim.Region.Physics.Meshing
202 { 202 {
203 this.triangles.Clear(); 203 this.triangles.Clear();
204 this.vertices.Clear(); 204 this.vertices.Clear();
205 normals = new float[0]; 205 //normals = new float[0];
206 206
207 } 207 }
208 public void processSculptTexture() 208 public void processSculptTexture()