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author | Justin Clarke Casey | 2008-09-18 18:54:42 +0000 |
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committer | Justin Clarke Casey | 2008-09-18 18:54:42 +0000 |
commit | 8ff1bc5b03adfc11903dfdc244e6fe26f07b4bd2 (patch) | |
tree | fd148eead472df1afa9da4ab46de4e024ce48497 /OpenSim/Region/Physics/Meshing/Mesh.cs | |
parent | Reverse yes and no for the parcel's "public" property to make it accurately (diff) | |
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* Make the ode simulation update loop print out the stack if an exception occurs (at least, this is what will happen on linux)
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Mesh.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 2084e75..06131a7 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -74,7 +74,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
74 | return result; | 74 | return result; |
75 | } | 75 | } |
76 | 76 | ||
77 | |||
78 | public void Add(Triangle triangle) | 77 | public void Add(Triangle triangle) |
79 | { | 78 | { |
80 | int i; | 79 | int i; |
@@ -135,7 +134,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
135 | } | 134 | } |
136 | } | 135 | } |
137 | 136 | ||
138 | |||
139 | public void Add(List<Vertex> lv) | 137 | public void Add(List<Vertex> lv) |
140 | { | 138 | { |
141 | foreach (Vertex v in lv) | 139 | foreach (Vertex v in lv) |
@@ -243,7 +241,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
243 | { | 241 | { |
244 | pinnedVirtexes.Free(); | 242 | pinnedVirtexes.Free(); |
245 | pinnedIndex.Free(); | 243 | pinnedIndex.Free(); |
246 | |||
247 | } | 244 | } |
248 | 245 | ||
249 | /// <summary> | 246 | /// <summary> |
@@ -256,7 +253,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
256 | primMesh = null; | 253 | primMesh = null; |
257 | } | 254 | } |
258 | 255 | ||
259 | |||
260 | public void Append(Mesh newMesh) | 256 | public void Append(Mesh newMesh) |
261 | { | 257 | { |
262 | foreach (Vertex v in newMesh.vertices) | 258 | foreach (Vertex v in newMesh.vertices) |