diff options
Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/VehicleConstants.cs | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index ce52744..7130a3e 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Physics.Manager | |||
55 | plugHard = new ZeroMesherPlugin(); | 55 | plugHard = new ZeroMesherPlugin(); |
56 | _MeshPlugins.Add(plugHard.GetName(), plugHard); | 56 | _MeshPlugins.Add(plugHard.GetName(), plugHard); |
57 | 57 | ||
58 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); | 58 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); |
59 | } | 59 | } |
60 | 60 | ||
61 | /// <summary> | 61 | /// <summary> |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 8a07f71..6dd26bb 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -178,12 +178,12 @@ namespace OpenSim.Region.Physics.Manager | |||
178 | } | 178 | } |
179 | 179 | ||
180 | /// <summary> | 180 | /// <summary> |
181 | /// Queue a raycast against the physics scene. | 181 | /// Queue a raycast against the physics scene. |
182 | /// The provided callback method will be called when the raycast is complete | 182 | /// The provided callback method will be called when the raycast is complete |
183 | /// | 183 | /// |
184 | /// Many physics engines don't support collision testing at the same time as | 184 | /// Many physics engines don't support collision testing at the same time as |
185 | /// manipulating the physics scene, so we queue the request up and callback | 185 | /// manipulating the physics scene, so we queue the request up and callback |
186 | /// a custom method when the raycast is complete. | 186 | /// a custom method when the raycast is complete. |
187 | /// This allows physics engines that give an immediate result to callback immediately | 187 | /// This allows physics engines that give an immediate result to callback immediately |
188 | /// and ones that don't, to callback when it gets a result back. | 188 | /// and ones that don't, to callback when it gets a result back. |
189 | /// | 189 | /// |
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs index 97f66d3..532e55e 100644 --- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs +++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager | |||
93 | BANKING_TIMESCALE = 40, | 93 | BANKING_TIMESCALE = 40, |
94 | REFERENCE_FRAME = 44 | 94 | REFERENCE_FRAME = 44 |
95 | 95 | ||
96 | } | 96 | } |
97 | 97 | ||
98 | [Flags] | 98 | [Flags] |
99 | public enum VehicleFlag | 99 | public enum VehicleFlag |