From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 1 Oct 2009 01:00:09 +0900 Subject: Formatting cleanup. --- OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 2 +- OpenSim/Region/Physics/Manager/VehicleConstants.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/Manager') diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index ce52744..7130a3e 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs @@ -55,7 +55,7 @@ namespace OpenSim.Region.Physics.Manager plugHard = new ZeroMesherPlugin(); _MeshPlugins.Add(plugHard.GetName(), plugHard); - m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); + m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); } /// diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs index 97f66d3..532e55e 100644 --- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs +++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs @@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager BANKING_TIMESCALE = 40, REFERENCE_FRAME = 44 - } + } [Flags] public enum VehicleFlag -- cgit v1.1 From 606e831ff5337fb5e94dcebf9d6852bd4c434d4b Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 1 Oct 2009 09:38:36 +0900 Subject: Formatting cleanup. --- OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/Manager') diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 8a07f71..6dd26bb 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -178,12 +178,12 @@ namespace OpenSim.Region.Physics.Manager } /// - /// Queue a raycast against the physics scene. + /// Queue a raycast against the physics scene. /// The provided callback method will be called when the raycast is complete /// /// Many physics engines don't support collision testing at the same time as /// manipulating the physics scene, so we queue the request up and callback - /// a custom method when the raycast is complete. + /// a custom method when the raycast is complete. /// This allows physics engines that give an immediate result to callback immediately /// and ones that don't, to callback when it gets a result back. /// -- cgit v1.1