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author | Charles Krinke | 2008-09-28 21:53:56 +0000 |
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committer | Charles Krinke | 2008-09-28 21:53:56 +0000 |
commit | ebbbd37605e2954c877454ed8cafd4027f0bdc10 (patch) | |
tree | 7e8dfed49511939877ffd9fec6981d3be29864e4 /OpenSim/Region/Physics/Manager | |
parent | A little bit further with LLSetVehicleVectorParam. (diff) | |
download | opensim-SC_OLD-ebbbd37605e2954c877454ed8cafd4027f0bdc10.zip opensim-SC_OLD-ebbbd37605e2954c877454ed8cafd4027f0bdc10.tar.gz opensim-SC_OLD-ebbbd37605e2954c877454ed8cafd4027f0bdc10.tar.bz2 opensim-SC_OLD-ebbbd37605e2954c877454ed8cafd4027f0bdc10.tar.xz |
Added the plumbing for llSetVehicleRotationParam
in the classes between the LSL implementation and the
underlying physics engines.
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index c5e6c8b..44d4df7 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -177,6 +177,7 @@ namespace OpenSim.Region.Physics.Manager | |||
177 | 177 | ||
178 | public abstract void VehicleFloatParam(int param, float value); | 178 | public abstract void VehicleFloatParam(int param, float value); |
179 | public abstract void VehicleVectorParam(int param, PhysicsVector value); | 179 | public abstract void VehicleVectorParam(int param, PhysicsVector value); |
180 | public abstract void VehicleRotationParam(int param, Quaternion rotation); | ||
180 | 181 | ||
181 | public abstract PhysicsVector GeometricCenter { get; } | 182 | public abstract PhysicsVector GeometricCenter { get; } |
182 | public abstract PhysicsVector CenterOfMass { get; } | 183 | public abstract PhysicsVector CenterOfMass { get; } |
@@ -290,6 +291,11 @@ namespace OpenSim.Region.Physics.Manager | |||
290 | 291 | ||
291 | } | 292 | } |
292 | 293 | ||
294 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
295 | { | ||
296 | |||
297 | } | ||
298 | |||
293 | public override PhysicsVector CenterOfMass | 299 | public override PhysicsVector CenterOfMass |
294 | { | 300 | { |
295 | get { return PhysicsVector.Zero; } | 301 | get { return PhysicsVector.Zero; } |