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authorJustin Clark-Casey (justincc)2011-12-13 20:42:39 +0000
committerJustin Clark-Casey (justincc)2011-12-13 20:42:39 +0000
commitb242ceda1e7599a8e71150f3fcc9f27a64d18828 (patch)
tree5f83477d214d48e32a2836b113591fe4cdb8848d /OpenSim/Region/Physics/Manager/PhysicsVector.cs
parentGet rid of the 'lolcat' library asset. (diff)
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In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
The caller is already an async thread from LLClientView so this doesn't hold up the client. However, launching on a separate thread does remove the effect of m_setAppearanceLock This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsVector.cs')
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