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authorMic Bowman2011-06-15 11:31:32 -0700
committerMic Bowman2011-06-15 11:31:32 -0700
commitad84728aba1ea5efe0d237c89e1578657e6d8288 (patch)
treec73288cf710167ec00bf5dbcf71a26a4eec3d1d8 /OpenSim/Region/Physics/Manager/PhysicsScene.cs
parentAdd the PhysActor to the correct SOP when duplicating a physical (diff)
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Add localID to physical object creation functions.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 217d307..54c50f8 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -66,6 +66,13 @@ namespace OpenSim.Region.Physics.Manager
66 66
67 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); 67 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying);
68 68
69 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
70 {
71 PhysicsActor ret = AddAvatar(avName, position, size, isFlying);
72 if (ret != null) ret.LocalID = localID;
73 return ret;
74 }
75
69 public abstract void RemoveAvatar(PhysicsActor actor); 76 public abstract void RemoveAvatar(PhysicsActor actor);
70 77
71 public abstract void RemovePrim(PhysicsActor prim); 78 public abstract void RemovePrim(PhysicsActor prim);
@@ -75,6 +82,14 @@ namespace OpenSim.Region.Physics.Manager
75 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 82 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
76 Vector3 size, Quaternion rotation, bool isPhysical); 83 Vector3 size, Quaternion rotation, bool isPhysical);
77 84
85 public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position,
86 Vector3 size, Quaternion rotation, bool isPhysical)
87 {
88 PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical);
89 if (ret != null) ret.LocalID = localID;
90 return ret;
91 }
92
78 public virtual float TimeDilation 93 public virtual float TimeDilation
79 { 94 {
80 get { return 1.0f; } 95 get { return 1.0f; }