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authorJustin Clark-Casey (justincc)2011-08-01 06:15:02 +0100
committerJustin Clark-Casey (justincc)2011-08-01 06:15:02 +0100
commit6618948ff9b1e98b52f3067855ca1b05e7e36144 (patch)
treeb3ef19012f0dff5d118e4c1f56731ed469324ea1 /OpenSim/Region/Physics/Manager/PhysicsScene.cs
parentminor: add note to RemovePrimThreadLocked() to the effect that it contrary to... (diff)
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refactor: centralize prim geom removal code from four places to one
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 3870411..04efc1d 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -86,6 +86,10 @@ namespace OpenSim.Region.Physics.Manager
86 86
87 public abstract void RemoveAvatar(PhysicsActor actor); 87 public abstract void RemoveAvatar(PhysicsActor actor);
88 88
89 /// <summary>
90 /// Remove a prim from the physics scene.
91 /// </summary>
92 /// <param name="prim"></param>
89 public abstract void RemovePrim(PhysicsActor prim); 93 public abstract void RemovePrim(PhysicsActor prim);
90 94
91 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 95 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,