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authordiva2009-02-15 05:00:58 +0000
committerdiva2009-02-15 05:00:58 +0000
commit3d5a9e6748ef743c4db04b427d4d76ea65269618 (patch)
tree1877a66c0ca1f4caa455a7f98dd221897e687620 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
parentSet sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150 (diff)
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This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 29a19de..8891163 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -573,13 +573,14 @@ namespace OpenSim.Region.Physics.BulletXPlugin
573 573
574 } 574 }
575 575
576 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 576 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying)
577 { 577 {
578 PhysicsVector pos = new PhysicsVector(); 578 PhysicsVector pos = new PhysicsVector();
579 pos.X = position.X; 579 pos.X = position.X;
580 pos.Y = position.Y; 580 pos.Y = position.Y;
581 pos.Z = position.Z + 20; 581 pos.Z = position.Z + 20;
582 BulletXCharacter newAv = null; 582 BulletXCharacter newAv = null;
583 newAv.Flying = isFlying;
583 lock (BulletXLock) 584 lock (BulletXLock)
584 { 585 {
585 newAv = new BulletXCharacter(avName, this, pos); 586 newAv = new BulletXCharacter(avName, this, pos);