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authordan miller2007-11-05 12:25:53 +0000
committerdan miller2007-11-05 12:25:53 +0000
commitfdb57b28b164f239de0f976b967b79dc2ca5f6ae (patch)
treee998ae9c7dd6e248e794e35ca19678e3b6f6fad1 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
parentChanged it so opensim.exe should scan for new application plugins every time ... (diff)
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prim cuts in ODE
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 5b8b0e8..0a868ea 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -686,6 +686,15 @@ namespace OpenSim.Region.Physics.BulletXPlugin
686 get { return _size; } 686 get { return _size; }
687 set { lock (BulletXScene.BulletXLock) { _size = value; } } 687 set { lock (BulletXScene.BulletXLock) { _size = value; } }
688 } 688 }
689
690 public override PrimitiveBaseShape Shape
691 {
692 set
693 {
694 return;
695 }
696 }
697
689 public override PhysicsVector Acceleration 698 public override PhysicsVector Acceleration
690 { 699 {
691 get { return _acceleration; } 700 get { return _acceleration; }