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authorRobert Adams2013-01-18 12:10:03 -0800
committerRobert Adams2013-01-23 14:24:42 -0800
commita0d460e6bfa64a6c43ff327dcf19b696cc380fbb (patch)
treed27d778ecb8b44cfccf8a51b9db5852b9c5d7fdc /OpenSim/Region/Physics/BulletSPlugin
parentAdd the Avination physics raycast glue so Core Physics can implement raycast (diff)
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BulletSim: remove the unused RestoreBodyDependencies used by linksets
and vehicles and clean up code by removing their kludgyness.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs7
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs8
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs20
3 files changed, 2 insertions, 33 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index 27d8ad0..0077da7 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -290,13 +290,6 @@ public sealed class BSLinksetCompound : BSLinkset
290 return ret; 290 return ret;
291 } 291 }
292 292
293 // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true',
294 // this routine will restore the removed constraints.
295 // Called at taint-time!!
296 public override void RestoreBodyDependencies(BSPrim child)
297 {
298 }
299
300 // When the linkset is built, the child shape is added to the compound shape relative to the 293 // When the linkset is built, the child shape is added to the compound shape relative to the
301 // root shape. The linkset then moves around but this does not move the actual child 294 // root shape. The linkset then moves around but this does not move the actual child
302 // prim. The child prim's location must be recomputed based on the location of the root shape. 295 // prim. The child prim's location must be recomputed based on the location of the root shape.
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index 89f186c..3011465 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -110,14 +110,6 @@ public sealed class BSLinksetConstraints : BSLinkset
110 return ret; 110 return ret;
111 } 111 }
112 112
113 // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true',
114 // this routine will restore the removed constraints.
115 // Called at taint-time!!
116 public override void RestoreBodyDependencies(BSPrim child)
117 {
118 // The Refresh operation queued by RemoveBodyDependencies() will build any missing constraints.
119 }
120
121 // ================================================================ 113 // ================================================================
122 114
123 // Add a new child to the linkset. 115 // Add a new child to the linkset.
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index e6b8507..b37a1f8 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1606,11 +1606,6 @@ public sealed class BSPrim : BSPhysObject
1606 // Called at taint-time!!! 1606 // Called at taint-time!!!
1607 public void CreateGeomAndObject(bool forceRebuild) 1607 public void CreateGeomAndObject(bool forceRebuild)
1608 { 1608 {
1609 // If this prim is part of a linkset, we must remove and restore the physical
1610 // links if the body is rebuilt.
1611 bool needToRestoreLinkset = false;
1612 bool needToRestoreVehicle = false;
1613
1614 // Create the correct physical representation for this type of object. 1609 // Create the correct physical representation for this type of object.
1615 // Updates PhysBody and PhysShape with the new information. 1610 // Updates PhysBody and PhysShape with the new information.
1616 // Ignore 'forceRebuild'. This routine makes the right choices and changes of necessary. 1611 // Ignore 'forceRebuild'. This routine makes the right choices and changes of necessary.
@@ -1619,21 +1614,10 @@ public sealed class BSPrim : BSPhysObject
1619 // Called if the current prim body is about to be destroyed. 1614 // Called if the current prim body is about to be destroyed.
1620 // Remove all the physical dependencies on the old body. 1615 // Remove all the physical dependencies on the old body.
1621 // (Maybe someday make the changing of BSShape an event to be subscribed to by BSLinkset, ...) 1616 // (Maybe someday make the changing of BSShape an event to be subscribed to by BSLinkset, ...)
1622 needToRestoreLinkset = Linkset.RemoveBodyDependencies(this); 1617 Linkset.RemoveBodyDependencies(this);
1623 needToRestoreVehicle = _vehicle.RemoveBodyDependencies(this); 1618 _vehicle.RemoveBodyDependencies(this);
1624 }); 1619 });
1625 1620
1626 if (needToRestoreLinkset)
1627 {
1628 // If physical body dependencies were removed, restore them
1629 Linkset.RestoreBodyDependencies(this);
1630 }
1631 if (needToRestoreVehicle)
1632 {
1633 // If physical body dependencies were removed, restore them
1634 _vehicle.RestoreBodyDependencies(this);
1635 }
1636
1637 // Make sure the properties are set on the new object 1621 // Make sure the properties are set on the new object
1638 UpdatePhysicalParameters(); 1622 UpdatePhysicalParameters();
1639 return; 1623 return;