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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
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committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
download | opensim-SC_OLD-fb78b182520fc9bb0f971afd0322029c70278ea6.zip opensim-SC_OLD-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.gz opensim-SC_OLD-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.bz2 opensim-SC_OLD-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.xz |
Merge remote-tracking branch 'os/master'
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs new file mode 100755 index 0000000..775bca2 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs | |||
@@ -0,0 +1,100 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | |||
33 | using Nini.Config; | ||
34 | |||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Physics.Manager; | ||
37 | using OpenSim.Region.Physics.Meshing; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests | ||
42 | { | ||
43 | // Utility functions for building up and tearing down the sample physics environments | ||
44 | public static class BulletSimTestsUtil | ||
45 | { | ||
46 | // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" | ||
47 | // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) | ||
48 | // May be 'null' if there are no overrides. | ||
49 | public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides) | ||
50 | { | ||
51 | IConfigSource openSimINI = new IniConfigSource(); | ||
52 | IConfig startupConfig = openSimINI.AddConfig("Startup"); | ||
53 | startupConfig.Set("physics", "BulletSim"); | ||
54 | startupConfig.Set("meshing", "Meshmerizer"); | ||
55 | startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps | ||
56 | |||
57 | IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); | ||
58 | // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged". | ||
59 | // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged"); | ||
60 | // bulletSimConfig.Set("BulletEngine", "BulletXNA"); | ||
61 | bulletSimConfig.Set("MeshSculptedPrim", "false"); | ||
62 | bulletSimConfig.Set("ForceSimplePrimMeshing", "true"); | ||
63 | if (paramOverrides != null) | ||
64 | { | ||
65 | foreach (KeyValuePair<string, string> kvp in paramOverrides) | ||
66 | { | ||
67 | bulletSimConfig.Set(kvp.Key, kvp.Value); | ||
68 | } | ||
69 | } | ||
70 | |||
71 | // If a special directory exists, put detailed logging therein. | ||
72 | // This allows local testing/debugging without having to worry that the build engine will output logs. | ||
73 | if (Directory.Exists("physlogs")) | ||
74 | { | ||
75 | bulletSimConfig.Set("PhysicsLoggingDir","./physlogs"); | ||
76 | bulletSimConfig.Set("PhysicsLoggingEnabled","True"); | ||
77 | bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); | ||
78 | bulletSimConfig.Set("VehicleLoggingEnabled","True"); | ||
79 | } | ||
80 | |||
81 | PhysicsPluginManager physicsPluginManager; | ||
82 | physicsPluginManager = new PhysicsPluginManager(); | ||
83 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); | ||
84 | |||
85 | Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | ||
86 | |||
87 | PhysicsScene pScene = physicsPluginManager.GetPhysicsScene( | ||
88 | "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent); | ||
89 | |||
90 | BSScene bsScene = pScene as BSScene; | ||
91 | |||
92 | // Since the asset requestor is not initialized, any mesh or sculptie will be a cube. | ||
93 | // In the future, add a fake asset fetcher to get meshes and sculpts. | ||
94 | // bsScene.RequestAssetMethod = ???; | ||
95 | |||
96 | return bsScene; | ||
97 | } | ||
98 | |||
99 | } | ||
100 | } | ||