aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
diff options
context:
space:
mode:
authorRobert Adams2013-02-05 16:51:02 -0800
committerRobert Adams2013-02-05 16:56:33 -0800
commitdce9e323f4f0fdccd2f34266e870de9cbcebd2f0 (patch)
treee8e5e245d6b2e18b709e297b60875c16f7a78225 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: add debugging looking for doorway sculpty problems (diff)
downloadopensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.zip
opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.gz
opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.bz2
opensim-SC_OLD-dce9e323f4f0fdccd2f34266e870de9cbcebd2f0.tar.xz
BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 1eaa523..bda7c47 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -65,6 +65,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation
65 65
66GENERAL TODO LIST: 66GENERAL TODO LIST:
67================================================= 67=================================================
68Level-of-detail for mesh creation. Prims with circular interiors require lod of 32.
69 Is much saved with lower LODs? At the moment, all set to 32.
68Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't. 70Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't.
69 If arrow show at prim, collision reported about 1/3 of time. If collision reported, 71 If arrow show at prim, collision reported about 1/3 of time. If collision reported,
70 both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times. 72 both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times.