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authorRobert Adams2013-01-31 15:52:50 -0800
committerRobert Adams2013-01-31 15:56:10 -0800
commit75a05c16c5c0ec0712f7f564b60530e0a3fd1c82 (patch)
treefc6700bc9c7b6e04ea0e6615b57b04ffc1fcb2cd /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: make sure vehicle physical properties are set when going (diff)
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BulletSim: fix crash caused when linksets were rebuilt. A problem added
when individual child pos/rot changes were implementated a week or so ago. Remove some passing of inTaintTime flag when it was never false.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index d574a49..7dfdec1 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -65,6 +65,10 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation
65 65
66GENERAL TODO LIST: 66GENERAL TODO LIST:
67================================================= 67=================================================
68Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't.
69 If arrow show at prim, collision reported about 1/3 of time. If collision reported,
70 both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times.
71 Shooting 5m sphere "arrows" at 60m/s.
68llMoveToTarget objects are not effected by gravity until target is removed. 72llMoveToTarget objects are not effected by gravity until target is removed.
69Compute CCD parameters based on body size 73Compute CCD parameters based on body size
70Can solver iterations be changed per body/shape? Can be for constraints but what 74Can solver iterations be changed per body/shape? Can be for constraints but what