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authorRobert Adams2013-01-21 15:58:22 -0800
committerRobert Adams2013-01-21 15:58:22 -0800
commit471c4778639aec60078e6cee7c964682c959f033 (patch)
tree2e43aab8780c4b2556fd730529d5bd897fec151b /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentHave SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter (diff)
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BulletSim: allow changing position and rotation of a child of a linkset
without rebuilding the whole compound shape. Should make vehicles move smoother.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt28
1 files changed, 16 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index c1bf766..41bab26 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,25 +1,20 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 3Child movement in linkset (don't rebuild linkset)
4 Msg Kayaker on OSGrid when working 4Vehicle angular vertical attraction
5vehicle angular banking
6Center-of-gravity
7Vehicle angular deflection
8 Preferred orientation angular correction fix
5when should angular and linear motor targets be zeroed? when selected? 9when should angular and linear motor targets be zeroed? when selected?
6 Need a vehicle.clear()? Or an 'else' in prestep if not physical. 10 Need a vehicle.clear()? Or an 'else' in prestep if not physical.
7Teravus llMoveToTarget script debug 11Teravus llMoveToTarget script debug
8 Mixing of hover, buoyancy/gravity, moveToTarget, into one force 12 Mixing of hover, buoyancy/gravity, moveToTarget, into one force
9Boats floating at proper level
10Nebadon vehicles turning funny in arena 13Nebadon vehicles turning funny in arena
11limitMotorUp calibration (more down?) 14limitMotorUp calibration (more down?)
12llRotLookAt 15llRotLookAt
13llLookAt 16llLookAt
14Vehicle angular vertical attraction
15Vehicle angular deflection
16 Preferred orientation angular correction fix
17vehicle angular banking
18Avatars walking up stairs (HALF DONE) 17Avatars walking up stairs (HALF DONE)
19 Radius of the capsule affects ability to climb edges.
20Vehicle movement on terrain smoothness
21When is force introduced by SetForce removed? The prestep action could go forever.
22Boats float low in the water (DONE)
23Avatar movement 18Avatar movement
24 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) 19 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE)
25 walking up stairs is not calibrated correctly (stairs out of Kepler cabin) 20 walking up stairs is not calibrated correctly (stairs out of Kepler cabin)
@@ -75,6 +70,7 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl
75 70
76GENERAL TODO LIST: 71GENERAL TODO LIST:
77================================================= 72=================================================
73llMoveToTarget objects are not effected by gravity until target is removed.
78Implement llSetPhysicalMaterial. 74Implement llSetPhysicalMaterial.
79 extend it with Center-of-mass, rolling friction, density 75 extend it with Center-of-mass, rolling friction, density
80Implement llSetForceAndTorque. 76Implement llSetForceAndTorque.
@@ -315,4 +311,12 @@ Remove HeightmapInfo from terrain specification (DONE)
315 Since C++ code does not need terrain height, this structure et al are not needed. 311 Since C++ code does not need terrain height, this structure et al are not needed.
316Surfboard go wonky when turning (DONE) 312Surfboard go wonky when turning (DONE)
317 Angular motor direction is global coordinates rather than local coordinates? 313 Angular motor direction is global coordinates rather than local coordinates?
318 (Resolution: made angular motor direction correct coordinate system) \ No newline at end of file 314 (Resolution: made angular motor direction correct coordinate system)
315Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 (DONE)
316 Msg Kayaker on OSGrid when working
317 (Resolution: LINEAR_DIRECTION is in vehicle coords. Test script does the
318 same in SL as in OS/BulletSim)
319Boats float low in the water (DONE)
320Boats floating at proper level (DONE)
321When is force introduced by SetForce removed? The prestep action could go forever. (DONE)
322 (Resolution: setForce registers a prestep action which keeps applying the force) \ No newline at end of file