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authorRobert Adams2013-06-11 17:58:08 -0700
committerRobert Adams2013-06-11 17:58:08 -0700
commit3cb65f0d3166f976713a7c095eb37e6de05061d0 (patch)
treedc36eeb32e15683e39e0ce7d9681ad94d64cc74b /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
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BulletSim: when meshing or asset fetching fails, include position
and region with the offending object's name in the error message.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 1e01526..4357ef1 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,5 +1,9 @@
1CURRENT PROBLEMS TO FIX AND/OR LOOK AT 1CURRENT PROBLEMS TO FIX AND/OR LOOK AT
2================================================= 2=================================================
3Vehicle buoyancy. Computed correctly? Possibly creating very large effective mass.
4 Interaction of llSetBuoyancy and vehicle buoyancy. Should be additive?
5 Negative buoyancy computed correctly
6Computation of mesh mass. How done? How should it be done?
3Script changing rotation of child prim while vehicle moving (eg turning wheel) causes 7Script changing rotation of child prim while vehicle moving (eg turning wheel) causes
4 the wheel to appear to jump back. Looks like sending position from previous update. 8 the wheel to appear to jump back. Looks like sending position from previous update.
5Enable vehicle border crossings (at least as poorly as ODE) 9Enable vehicle border crossings (at least as poorly as ODE)