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authorRobert Adams2013-01-20 09:33:13 -0800
committerRobert Adams2013-01-20 23:09:53 -0800
commit3b0df52d10c157cd2711d64ef9007d2afccbd468 (patch)
treeff548c66f9ee84933e33988ec21fb6712b6b82c1 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentThis updates prebuild to remove BulletSimN, implements the BulletSim API in B... (diff)
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BulletSim: modify motors to return correction rather than current value
to better use them for incremental updates. Modify prim and character to use the new motors. Simplify the vehicle linear movement code to just update the velocity directly or the basic movement.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 9bfec19..23b7ca8 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -74,7 +74,10 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl
74GENERAL TODO LIST: 74GENERAL TODO LIST:
75================================================= 75=================================================
76Implement llSetPhysicalMaterial. 76Implement llSetPhysicalMaterial.
77 extend it with Center-of-mass, rolling friction, density
77Implement llSetForceAndTorque. 78Implement llSetForceAndTorque.
79Change BSPrim.moveToTarget to used forces rather than changing position
80 Changing position allows one to move through walls
78Implement an avatar mesh shape. The Bullet capsule is way too limited. 81Implement an avatar mesh shape. The Bullet capsule is way too limited.
79 Consider just hand creating a vertex/index array in a new BSShapeAvatar. 82 Consider just hand creating a vertex/index array in a new BSShapeAvatar.
80Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain. 83Verify/fix phantom, volume-detect objects do not fall to infinity. Should stop at terrain.