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author | Robert Adams | 2012-12-27 13:13:35 -0800 |
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committer | Robert Adams | 2012-12-27 22:12:26 -0800 |
commit | e57c0e6731bff376186ecba2530e76b697ab5887 (patch) | |
tree | 1bdd63e70bab1f773d1ceee670f037971dce1d52 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: fix odd code that wasn't really recomputing the mass of a (diff) | |
download | opensim-SC_OLD-e57c0e6731bff376186ecba2530e76b697ab5887.zip opensim-SC_OLD-e57c0e6731bff376186ecba2530e76b697ab5887.tar.gz opensim-SC_OLD-e57c0e6731bff376186ecba2530e76b697ab5887.tar.bz2 opensim-SC_OLD-e57c0e6731bff376186ecba2530e76b697ab5887.tar.xz |
BulletSim: fix buoyancy so it's properly set by a script when an
object is selected.
Update TODO list.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index bc6dd7e..a66508a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,22 +1,21 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | Smooth avatar movement with motor (DONE) | 3 | Redo BulletSimAPI to allow native C# implementation of Bullet option. |
4 | Should motor update be all at taint-time? (Yes, DONE) | 4 | Avatar movement |
5 | Fix avatar slowly sliding when standing (zero motion when stopped) | 5 | flying into a wall doesn't stop avatar who keeps appearing to move through the obsticle |
6 | llApplyImpulse() | 6 | walking up stairs is not calibrated correctly (stairs out of Kepler cabin) |
7 | Compare mass/movement in OS and SL. Calibrate actions. | 7 | avatar capsule rotation completed |
8 | llSetBuoyancy() | ||
9 | Boats float low in the water | ||
10 | Enable vehicle border crossings (at least as poorly as ODE) | 8 | Enable vehicle border crossings (at least as poorly as ODE) |
11 | Terrain skirts | 9 | Terrain skirts |
12 | Avatar created in previous region and not new region when crossing border | 10 | Avatar created in previous region and not new region when crossing border |
13 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) | 11 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) |
14 | Add material densities to the material types. | ||
15 | Vehicle movement on terrain smoothness | 12 | Vehicle movement on terrain smoothness |
16 | Vehicle script tuning/debugging | 13 | Vehicle script tuning/debugging |
17 | Avanti speed script | 14 | Avanti speed script |
18 | Weapon shooter script | 15 | Weapon shooter script |
19 | limitMotorUp calibration (more down?) | 16 | limitMotorUp calibration (more down?) |
17 | Boats float low in the water | ||
18 | Add material densities to the material types. | ||
20 | 19 | ||
21 | CRASHES | 20 | CRASHES |
22 | ================================================= | 21 | ================================================= |
@@ -243,3 +242,12 @@ Should vehicle angular/linear movement friction happen after all the components | |||
243 | What is expected by some vehicles (turning up friction to moderate speed)) | 242 | What is expected by some vehicles (turning up friction to moderate speed)) |
244 | Tune terrain/object friction to be closer to SL. | 243 | Tune terrain/object friction to be closer to SL. |
245 | (Resolution: added material type with friction and resolution) | 244 | (Resolution: added material type with friction and resolution) |
245 | Smooth avatar movement with motor (DONE) | ||
246 | Should motor update be all at taint-time? (Yes, DONE) | ||
247 | Fix avatar slowly sliding when standing (zero motion when stopped) (DONE) | ||
248 | (Resolution: added BSVMotor for avatar starting and stopping) | ||
249 | llApplyImpulse() | ||
250 | Compare mass/movement in OS and SL. Calibrate actions. (DONE) | ||
251 | (Resolution: tested on SL and OS. AddForce scales the force for timestep) | ||
252 | llSetBuoyancy() (DONE) | ||
253 | (Resolution: Bullet resets object gravity when added to world. Moved set gravity) | ||