From e57c0e6731bff376186ecba2530e76b697ab5887 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 27 Dec 2012 13:13:35 -0800 Subject: BulletSim: fix buoyancy so it's properly set by a script when an object is selected. Update TODO list. --- .../Region/Physics/BulletSPlugin/BulletSimTODO.txt | 24 ++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index bc6dd7e..a66508a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt @@ -1,22 +1,21 @@ CURRENT PRIORITIES ================================================= -Smooth avatar movement with motor (DONE) - Should motor update be all at taint-time? (Yes, DONE) - Fix avatar slowly sliding when standing (zero motion when stopped) -llApplyImpulse() - Compare mass/movement in OS and SL. Calibrate actions. -llSetBuoyancy() -Boats float low in the water +Redo BulletSimAPI to allow native C# implementation of Bullet option. +Avatar movement + flying into a wall doesn't stop avatar who keeps appearing to move through the obsticle + walking up stairs is not calibrated correctly (stairs out of Kepler cabin) + avatar capsule rotation completed Enable vehicle border crossings (at least as poorly as ODE) Terrain skirts Avatar created in previous region and not new region when crossing border Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) -Add material densities to the material types. Vehicle movement on terrain smoothness Vehicle script tuning/debugging Avanti speed script Weapon shooter script limitMotorUp calibration (more down?) +Boats float low in the water +Add material densities to the material types. CRASHES ================================================= @@ -243,3 +242,12 @@ Should vehicle angular/linear movement friction happen after all the components What is expected by some vehicles (turning up friction to moderate speed)) Tune terrain/object friction to be closer to SL. (Resolution: added material type with friction and resolution) +Smooth avatar movement with motor (DONE) + Should motor update be all at taint-time? (Yes, DONE) + Fix avatar slowly sliding when standing (zero motion when stopped) (DONE) + (Resolution: added BSVMotor for avatar starting and stopping) +llApplyImpulse() + Compare mass/movement in OS and SL. Calibrate actions. (DONE) + (Resolution: tested on SL and OS. AddForce scales the force for timestep) +llSetBuoyancy() (DONE) + (Resolution: Bullet resets object gravity when added to world. Moved set gravity) -- cgit v1.1