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author | Robert Adams | 2013-01-25 12:00:19 -0800 |
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committer | Robert Adams | 2013-01-27 12:50:05 -0800 |
commit | dd08e1fba6e154002a7fe8f46c8c01e6e61d39db (patch) | |
tree | 0522733b5a8c999d008b0fc04992e6c081a2c48c /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: finish the post step event for physical object actions. Modify veh... (diff) | |
download | opensim-SC_OLD-dd08e1fba6e154002a7fe8f46c8c01e6e61d39db.zip opensim-SC_OLD-dd08e1fba6e154002a7fe8f46c8c01e6e61d39db.tar.gz opensim-SC_OLD-dd08e1fba6e154002a7fe8f46c8c01e6e61d39db.tar.bz2 opensim-SC_OLD-dd08e1fba6e154002a7fe8f46c8c01e6e61d39db.tar.xz |
BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 801f690..7917795 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -2,7 +2,6 @@ CURRENT PRIORITIES | |||
2 | ================================================= | 2 | ================================================= |
3 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. | 3 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. |
4 | Not sure if it is because standing on it. Done with large prim linksets. | 4 | Not sure if it is because standing on it. Done with large prim linksets. |
5 | Child movement in linkset (don't rebuild linkset) | ||
6 | Vehicle angular vertical attraction | 5 | Vehicle angular vertical attraction |
7 | vehicle angular banking | 6 | vehicle angular banking |
8 | Center-of-gravity | 7 | Center-of-gravity |
@@ -12,6 +11,7 @@ when should angular and linear motor targets be zeroed? when selected? | |||
12 | Need a vehicle.clear()? Or an 'else' in prestep if not physical. | 11 | Need a vehicle.clear()? Or an 'else' in prestep if not physical. |
13 | Teravus llMoveToTarget script debug | 12 | Teravus llMoveToTarget script debug |
14 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force | 13 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force |
14 | Setting hover height to zero disables hover even if hover flags are on (from SL wiki) | ||
15 | Nebadon vehicles turning funny in arena | 15 | Nebadon vehicles turning funny in arena |
16 | limitMotorUp calibration (more down?) | 16 | limitMotorUp calibration (more down?) |
17 | llRotLookAt | 17 | llRotLookAt |
@@ -72,7 +72,11 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl | |||
72 | 72 | ||
73 | GENERAL TODO LIST: | 73 | GENERAL TODO LIST: |
74 | ================================================= | 74 | ================================================= |
75 | Avatar standing on a moving object should start to move with the object. | ||
75 | llMoveToTarget objects are not effected by gravity until target is removed. | 76 | llMoveToTarget objects are not effected by gravity until target is removed. |
77 | Compute CCD parameters based on body size | ||
78 | Can solver iterations be changed per body/shape? Can be for constraints but what | ||
79 | about regular vehicles? | ||
76 | Implement llSetPhysicalMaterial. | 80 | Implement llSetPhysicalMaterial. |
77 | extend it with Center-of-mass, rolling friction, density | 81 | extend it with Center-of-mass, rolling friction, density |
78 | Implement llSetForceAndTorque. | 82 | Implement llSetForceAndTorque. |
@@ -321,4 +325,5 @@ Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 (DONE) | |||
321 | Boats float low in the water (DONE) | 325 | Boats float low in the water (DONE) |
322 | Boats floating at proper level (DONE) | 326 | Boats floating at proper level (DONE) |
323 | When is force introduced by SetForce removed? The prestep action could go forever. (DONE) | 327 | When is force introduced by SetForce removed? The prestep action could go forever. (DONE) |
324 | (Resolution: setForce registers a prestep action which keeps applying the force) \ No newline at end of file | 328 | (Resolution: setForce registers a prestep action which keeps applying the force) |
329 | Child movement in linkset (don't rebuild linkset) (DONE 20130122)) \ No newline at end of file | ||