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authorRobert Adams2013-01-25 12:00:19 -0800
committerRobert Adams2013-01-27 12:50:05 -0800
commitdd08e1fba6e154002a7fe8f46c8c01e6e61d39db (patch)
tree0522733b5a8c999d008b0fc04992e6c081a2c48c /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: finish the post step event for physical object actions. Modify veh... (diff)
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BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 801f690..7917795 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -2,7 +2,6 @@ CURRENT PRIORITIES
2================================================= 2=================================================
3Deleting a linkset while standing on the root will leave the physical shape of the root behind. 3Deleting a linkset while standing on the root will leave the physical shape of the root behind.
4 Not sure if it is because standing on it. Done with large prim linksets. 4 Not sure if it is because standing on it. Done with large prim linksets.
5Child movement in linkset (don't rebuild linkset)
6Vehicle angular vertical attraction 5Vehicle angular vertical attraction
7vehicle angular banking 6vehicle angular banking
8Center-of-gravity 7Center-of-gravity
@@ -12,6 +11,7 @@ when should angular and linear motor targets be zeroed? when selected?
12 Need a vehicle.clear()? Or an 'else' in prestep if not physical. 11 Need a vehicle.clear()? Or an 'else' in prestep if not physical.
13Teravus llMoveToTarget script debug 12Teravus llMoveToTarget script debug
14 Mixing of hover, buoyancy/gravity, moveToTarget, into one force 13 Mixing of hover, buoyancy/gravity, moveToTarget, into one force
14 Setting hover height to zero disables hover even if hover flags are on (from SL wiki)
15Nebadon vehicles turning funny in arena 15Nebadon vehicles turning funny in arena
16limitMotorUp calibration (more down?) 16limitMotorUp calibration (more down?)
17llRotLookAt 17llRotLookAt
@@ -72,7 +72,11 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl
72 72
73GENERAL TODO LIST: 73GENERAL TODO LIST:
74================================================= 74=================================================
75Avatar standing on a moving object should start to move with the object.
75llMoveToTarget objects are not effected by gravity until target is removed. 76llMoveToTarget objects are not effected by gravity until target is removed.
77Compute CCD parameters based on body size
78Can solver iterations be changed per body/shape? Can be for constraints but what
79 about regular vehicles?
76Implement llSetPhysicalMaterial. 80Implement llSetPhysicalMaterial.
77 extend it with Center-of-mass, rolling friction, density 81 extend it with Center-of-mass, rolling friction, density
78Implement llSetForceAndTorque. 82Implement llSetForceAndTorque.
@@ -321,4 +325,5 @@ Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 (DONE)
321Boats float low in the water (DONE) 325Boats float low in the water (DONE)
322Boats floating at proper level (DONE) 326Boats floating at proper level (DONE)
323When is force introduced by SetForce removed? The prestep action could go forever. (DONE) 327When is force introduced by SetForce removed? The prestep action could go forever. (DONE)
324 (Resolution: setForce registers a prestep action which keeps applying the force) \ No newline at end of file 328 (Resolution: setForce registers a prestep action which keeps applying the force)
329Child movement in linkset (don't rebuild linkset) (DONE 20130122)) \ No newline at end of file