From dd08e1fba6e154002a7fe8f46c8c01e6e61d39db Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 25 Jan 2013 12:00:19 -0800 Subject: BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values --- OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 801f690..7917795 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt @@ -2,7 +2,6 @@ CURRENT PRIORITIES ================================================= Deleting a linkset while standing on the root will leave the physical shape of the root behind. Not sure if it is because standing on it. Done with large prim linksets. -Child movement in linkset (don't rebuild linkset) Vehicle angular vertical attraction vehicle angular banking Center-of-gravity @@ -12,6 +11,7 @@ when should angular and linear motor targets be zeroed? when selected? Need a vehicle.clear()? Or an 'else' in prestep if not physical. Teravus llMoveToTarget script debug Mixing of hover, buoyancy/gravity, moveToTarget, into one force + Setting hover height to zero disables hover even if hover flags are on (from SL wiki) Nebadon vehicles turning funny in arena limitMotorUp calibration (more down?) llRotLookAt @@ -72,7 +72,11 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl GENERAL TODO LIST: ================================================= +Avatar standing on a moving object should start to move with the object. llMoveToTarget objects are not effected by gravity until target is removed. +Compute CCD parameters based on body size +Can solver iterations be changed per body/shape? Can be for constraints but what + about regular vehicles? Implement llSetPhysicalMaterial. extend it with Center-of-mass, rolling friction, density Implement llSetForceAndTorque. @@ -321,4 +325,5 @@ Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 (DONE) Boats float low in the water (DONE) Boats floating at proper level (DONE) When is force introduced by SetForce removed? The prestep action could go forever. (DONE) - (Resolution: setForce registers a prestep action which keeps applying the force) \ No newline at end of file + (Resolution: setForce registers a prestep action which keeps applying the force) +Child movement in linkset (don't rebuild linkset) (DONE 20130122)) \ No newline at end of file -- cgit v1.1