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authorRobert Adams2012-12-27 13:13:35 -0800
committerRobert Adams2012-12-27 22:12:26 -0800
commite57c0e6731bff376186ecba2530e76b697ab5887 (patch)
tree1bdd63e70bab1f773d1ceee670f037971dce1d52 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: fix odd code that wasn't really recomputing the mass of a (diff)
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BulletSim: fix buoyancy so it's properly set by a script when an
object is selected. Update TODO list.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt24
1 files changed, 16 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index bc6dd7e..a66508a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,22 +1,21 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3Smooth avatar movement with motor (DONE) 3Redo BulletSimAPI to allow native C# implementation of Bullet option.
4 Should motor update be all at taint-time? (Yes, DONE) 4Avatar movement
5 Fix avatar slowly sliding when standing (zero motion when stopped) 5 flying into a wall doesn't stop avatar who keeps appearing to move through the obsticle
6llApplyImpulse() 6 walking up stairs is not calibrated correctly (stairs out of Kepler cabin)
7 Compare mass/movement in OS and SL. Calibrate actions. 7 avatar capsule rotation completed
8llSetBuoyancy()
9Boats float low in the water
10Enable vehicle border crossings (at least as poorly as ODE) 8Enable vehicle border crossings (at least as poorly as ODE)
11 Terrain skirts 9 Terrain skirts
12 Avatar created in previous region and not new region when crossing border 10 Avatar created in previous region and not new region when crossing border
13 Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) 11 Vehicle recreated in new sim at small Z value (offset from root value?) (DONE)
14Add material densities to the material types.
15Vehicle movement on terrain smoothness 12Vehicle movement on terrain smoothness
16Vehicle script tuning/debugging 13Vehicle script tuning/debugging
17 Avanti speed script 14 Avanti speed script
18 Weapon shooter script 15 Weapon shooter script
19limitMotorUp calibration (more down?) 16limitMotorUp calibration (more down?)
17Boats float low in the water
18Add material densities to the material types.
20 19
21CRASHES 20CRASHES
22================================================= 21=================================================
@@ -243,3 +242,12 @@ Should vehicle angular/linear movement friction happen after all the components
243 What is expected by some vehicles (turning up friction to moderate speed)) 242 What is expected by some vehicles (turning up friction to moderate speed))
244Tune terrain/object friction to be closer to SL. 243Tune terrain/object friction to be closer to SL.
245 (Resolution: added material type with friction and resolution) 244 (Resolution: added material type with friction and resolution)
245Smooth avatar movement with motor (DONE)
246 Should motor update be all at taint-time? (Yes, DONE)
247 Fix avatar slowly sliding when standing (zero motion when stopped) (DONE)
248 (Resolution: added BSVMotor for avatar starting and stopping)
249llApplyImpulse()
250 Compare mass/movement in OS and SL. Calibrate actions. (DONE)
251 (Resolution: tested on SL and OS. AddForce scales the force for timestep)
252llSetBuoyancy() (DONE)
253 (Resolution: Bullet resets object gravity when added to world. Moved set gravity)