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authorRobert Adams2013-01-06 14:01:15 -0800
committerRobert Adams2013-01-06 14:01:15 -0800
commit939340325396c80e8798ec43361ffd983ce325c9 (patch)
treed44d92743c96ea0abb998eaaa42d0118c04c1f36 /OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
parentBulletSim: fix problem where mesh shapes were physically just their bounding ... (diff)
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BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
index 662dd68..c7a2f7e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
@@ -114,8 +114,10 @@ public class BulletShape
114 114
115 public virtual void Clear() { } 115 public virtual void Clear() { }
116 public virtual bool HasPhysicalShape { get { return false; } } 116 public virtual bool HasPhysicalShape { get { return false; } }
117
117 // Make another reference to this physical object. 118 // Make another reference to this physical object.
118 public virtual BulletShape Clone() { return new BulletShape(); } 119 public virtual BulletShape Clone() { return new BulletShape(); }
120
119 // Return 'true' if this and other refer to the same physical object 121 // Return 'true' if this and other refer to the same physical object
120 public virtual bool ReferenceSame(BulletShape xx) { return false; } 122 public virtual bool ReferenceSame(BulletShape xx) { return false; }
121 123